=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 37 Filename : abyspe37.wad Release date : 07/24/2018 Authors : Obsidian - Project Lead Pinchy Jimmy Riderr3 Xyzzy01 Breezeep Dragonfly Alterworldruler Fuzzball Sparks Megablast Phobus NoisyVelvet Scotty Email Address : [redacted] (Obsidian's email address) Misc. Author Info : kick me im dumb Description : Sixteen maps made during the thirty-seventh Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the one mandatory theme of using no more than twenty monsters, chosen at random from a list of ten. The second session had also had crushing floors as a second theme, also taken at random from the list. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Fuzzball for the intermission MIDI and the INTERPIC Jimmy for holding the second session XYZZY01 for spotting bugs MTrop for the new theme structure =========================================================================== * Maplist * MAP01: Preparation Hate Author: Sparks Music: MIDI of "Demolition" from Command And Conquer: Tiberium Dawn Themes: 20 monsters max Time Taken: 2 hours MAP02: Smoochin' Coochin' Author: Fuzzball Music: "Tick Tock Clock" from MKDS Themes: 20 monsters max Time Taken: 2 hours MAP03: Wirestein Author: XYZZY01 Music: "Mission Possible" from Eternal Doom Themes: 20 monsters max Time Taken: 2 hours MAP04: aaaAAAA *Squish* Author: Fuzzball Music: "Ringside theme" from Rhythm Heaven Fever Themes: 20 monsters max and crushing floors Time Taken: 2 hours MAP05: Point B.S. Author: Breezeep Music: "Omake 8" from Lighting Force Themes: 20 monsters max Time Taken: 2 hours and 45 minutes...I think? MAP06: Blood Box Ass 37 Author: NoisyVelvet Music: "In the Dark" from Doom II Themes: 20 monsters max Time Taken: 1 hour and 30 minutes MAP07: Unsolicited Cock Pics Author: Dragonfly Music: "Bubblegloop Swamp" from Banjo Kazooie Themes: 20 monsters max and crushing floors Time Taken: 1 hour and 30 minutes MAP08: Bully Author: Phobus Music: MIDI of "JILost" from the Beavis & Butthead SNES game Themes: 20 monsters max Time Taken: 2 hours MAP09: you thought the map name in ASS34 was long haha well listen here sonny jim I was only getting warmed up because this map name is both lengthier and girthier and much better and this time im not even sorry hahaha hope you get burned by the archviles and maybe also splattered by cyberdemons and enjoy the music from crash bandicoot which is actually good ok bye Author: Dragonfly Music: MIDI of the Cortex battle from Crash Bandicoot 3 Themes: 20 monsters max Time Taken: 1 hour and 30 minutes MAP10: Aggrieved Author: Jimmy Music: "Beloved Hate" by Mark Klem Themes: 20 monsters max and crushing floors Time Taken: 2 hours and 15 minutes MAP11: 26 Years of No ASS Author: Alterworldruler Music: "Walking Through Heck" by Jimmy Themes: 20 monsters max Time Taken: 1 hour and 30 minutes MAP12: The Man Who Once Fisted a Rhino Author: Obsidian Music: "D1ARCHIT.MID" by Yakfak Themes: 20 monsters max Time Taken: 2 hours...and a bit MAP13: Beware the Crushing Pillars Author: Riderr3 Music: "D_E2M1.MID" from dtwidmus.wad Themes: 20 monsters max and crushing floors Time Taken: 2 hours MAP14: Microwedgement Author: Pinchy Music: "Apes and Things" by Crunchynut44 Themes: 20 monsters max Time Taken: 2 hours MAP15: If in Doubt, YOLO Author: Scotty Music: "Gutknot" by Thyrbse Themes: 20 monsters max Time Taken: 1 hour and 30 minutes MAP16: Slippery Situation Author: Megablast Music: "Max Man" from Streets of Rage 2 Themes: 20 monsters max Time Taken: 1 hour =========================================================================== * What is included * New levels : 16 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-16 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : On MAP11, possibly on some others * Construction * Base : New from scratch Build Time : 2 hours per map (with the exception of a few) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : The CWILV## graphics for MAP12 and MAP13 are displaced in PRrBoom+. I think it's a graphic height discrepancy. May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors