=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 33 Filename : abyspe33.wad Release date : 01/25/2018 Authors : Obsidian - Project Lead TheMionicDonut Pinchy Jimmy Quantum_dranger Dragonfly Fuzzball rf' Surreily Capellan The Mysterious Moustachio NuclearPotato Joe-Ilya Email Address : [redacted] (Obsidian's email address) Misc. Author Info : ph33r~ Description : 13 maps made during the thirty-third (ph33r) Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Using barrels to kill enemies - No monsters - Heavy use of hitscanners Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : All the people who attended Fuzzball for the INTERPIC, texture set, D_DM2INT, D_READ_M and second intermission text =D TMD for that one moment on stream. You know the one... =========================================================================== * Maplist * MAP01: Keen on the Cosby Author: Fuzzball Music: "Riot in Lagos" by Ryuichi Sakamoto Format: Boom compatible Theme: Heavy usage of hitscanners MAP02: Screaming For Real Author: NuclearPotato Music: MIDI of "Song #2" by Blur Format: Boom compatible Theme: Barrel kills and heavy usage of hitscanners MAP03: Checkerbox Author: The Mysterious Moustachio Music: None Format: Boom compatible Theme: Heavy usage of hitscanners MAP04: Your Ass is Getting Crushed Author: Surreily Music: "Death's Bells" from TNT: Evilution. Format: Boom compatible Theme: Heavy usage of hitscanners MAP05: Tunnelling Trolls Author: Jimmy Music: MIDI of the Xidus Station theme from Demonstar Secret Missions 1 Format: Boom compatible Theme: Barrel kills and heavy usage of hitscanners MAP06: Thrusting and Pumping Author: Dragonfly Music: "You Ain't The Boss of Me" by Jimmy Format: Limit removing Theme: Barrel kills and heavy usage of hitscanners MAP07: Your Glass is Empty Author: Obsidian Music: OHB_666.MID by Yafkak Format: Boom compatible Theme: No enemies MAP08: Vindicator Author: Capellan Music: MIDI of "Aces High" by Iron Maiden Format: Limit removing Theme: Barrel kills and heavy usage of hitscanners MAP09: Asspresso Author: rf' Music: MIDI of "Am I Evil" by Metallica Format: Boom compatible Theme: Heavy usage of hitscanners MAP10: Chainnagadadavida Author: Pinchy Music: "Minister Of The Emu War" by Jimmy Format: Boom compatible Theme: Barrel kills and heavy usage of hitscanners MAP11: Compostable Future Author: TheMionicDonut Music: MIDI of "Linger" by The Cranberries Format: Boom compatible Theme: Heavy usage of hitscanners MAP12: Welcome to the Visplane Limit Author: Joe-Ilya Music: "Welcome to the Limit" from Shrekapocalypse Format: Boom compatible Theme: Barrel kills and heavy usage of hitscanners MAP13: A Zandronum Server Author: Quantum_dranger Music: Zandronum Lobby music Format: Boom compatible Theme: Heavy usage of hitscanners =========================================================================== * What is included * New levels : 13 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP13 Single Player : Designed for Cooperative 2-4 Player : Player starts on some maps Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map (with the exception of a few) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : ph33r~ May Not Run With : Vanilla Doom Tested With : PrBoom, ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors