=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 20 Filename : abyspe20.wad Release date : 08/13/2015 Authors : TheMionicDonut - Project Lead 4shockblast Alfonzo Altazimuth an_mutt ArmouredBlood Baphomet_15 Breezeep Walter Confalonieri FuzzballFox gaspe Jaws In Space Jimmy JMickle MarketAnarchy Mugsy Pinchy rf` SavageCorona Surreily Email Address : themionicdonut@gmail.com (TMD's email address) Misc. Author Info : The Abyssal Speedmapping Sessions were once held by Obsidian, now hosted by TMD and are open for pretty much anyone to participate in. PM TheMionicDonut on Doomworld, or TMD on irc.oftc.net or the Abyss if you're interested. Description : 20 maps made during the twentieth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - No doors - In-map use of scrolling floors (action 253) - Rockets only Alfonzo, an_mutt, Breezeep, Jaws In Space, Jimmy, MarketAnarchy, TheMionicDonut, Pinchy, and SavageCorona used the Alfonzo treatment. Credits to : id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE 3 exl for WhackEd4 Additional Credits to : All the people who mapped, on and off call The Green Herring for compiling the betas and making the menu cursor FuzzballFox for another inspirational INTERPIC =========================================================================== =========================================================================== * Maplist * MAP01: Square Bear Author: Walter Confalonieri Build Time: 40 minutes Music: "At Doom's Gate" by Bobby Prince (from "Doom") Themes: No doors Submission No. 1 MAP02: I'M READY Author: Mugsy Build Time: Hour and a half Music: "Bounce back slugger." by Mugsy Theme: No doors Submission No. 10 MAP03: The Ultimate Doom the Way Breezeep Did Author: Breezeep Build Time: About 2 hours, Alfonzo time used. Music: "Beginning" from "Super Castlevania IV" (sequenced by Jan van Valburg) Themes: No doors Submission No. 7 MAP04: And Blood Will Spill Author: Baphomet_15 Build time: 2-3 hours Music: "And Blood Will Spill" by David Shaw (from "Memento Mori II" MAP22) Theme: No doors Submission No. 12 MAP05: Snowflake Technology Author: Jimmy Music: "Journey to Silius" Stage 2 (sequenced by tdkim (?)) Themes: 3 hours 20 minutes "LOL" Submission No. 15 MAP06: The Nazi Pancake Heist Author: FuzzballFox Build time: 2 & half hours Music: "Inside Space Colony" from "Gundam Wing: Endless Duel" (sequenced by Ashura Demon) Theme: Rockets only and no doors Submission No. 14 MAP07: joe-ilya and the Half-Assed Mapper Author: SavageCorona Build Time: 2.6 hours-ish Music: "Missing? Impossible!" by Lee Jackson (from "Duke Nukem 3D: Atomic Edition") Theme: Rockets only and no doors Submission No. 17 MAP08: Enemies in High Place Author: Altazimuth Build Time: 2 hours mapping, 1 hour figuring out how to resource manage. Music: "Area 64" from "Star Fox 64" / "Lylat Wars" Theme: No doors, rockets only. Submission No. 8 MAP09: E2M22 Author: gaspe Build Time: 2 hours Music: "They're Going to Get You" by Bobby Prince (from "Doom") Theme: Only rockets! Submission No. 3 MAP10: Carousel Author: ArmouredBlood Music: "Blue Danube" Time: 1 hour 45 minutes Themes: no 'doors', RL only, scrolling floors Submission No. 2 MAP11: Strawberry Juice Author: Surreily Build Time: 15 mins prep + 2 hrs build + 15 mins test Music: "Gotham" by Lee Jackson (from "Duke Nukem 3D") Theme: All of them Submission No. 6 MAP12: I Should Take Longer Than 5 Minutes to Do Item Placement Author: Jaws In Space Build Time: 3 hours Music: "Mission Fucking" by Sam Swain Theme: No doors, rockets only Submission No. 5 MAP13: Fast Water Slow Mancubus Author: Pinchy Build Time: 2:45 Music: "Tidal Waves" by Jimmy Themes: All Submission No. 16 MAP14: My First ASS WAD Author: MarketAnarchy Build Time: 3 hrs "(wasn't sure of what the time allotment was)" Music: None provided Theme: All Submission No. 19 MAP15: Turbo Shoplifting Fandom Author: rf` Build Time: 2 hours (started 1.5 hours late) Music: "Action" from Strife Themes: rockets only, moving floors, no doors Submission No. 18 MAP16: Cliffside Factory Author: JMickle Build Time: 1 hour 30 minutes Music: "Tilapia Dreams" by JMickle Theme: No doors Submission No. 4 MAP17: My One Map That Is Good Author: an_mutt Build Time: 3 hours Music: Shatterhand Area D (sequenced by Steven C. King) Theme: No Doors, Rockets Only Textures: Aquabase v2 by JMickle Submission No. 13 MAP18: Subaquatic Gut-Launcher Author: Alfonzo Build Time: 3 hours 30 minutes Music: "Flummox" by Alfonzo Theme: Rockets only; scrolling floors Textures: Aquabase v1 by JMickle Submission No. 20 MAP19: Fort Asshole Author: TheMionicDonut Build Time: 3 hours. Goddamn. Music: "ZX" by Jimmy (inverted by TheMionicDonut) Theme: All three... why? Textures: Orange is the New Startan Submission No. 9 The following level can only be accessed through a level warping cheat or command line parameter because it was an update to a regular map that went a little too far in improving it. MAP31: And Blood Will Spill (Improved Version) Author: Baphomet_15 Same as the original version but with these changes made by the author: * Adjusted lighting for indoor rooms * Fixed some misplaced textures * Added in some scenery and some opposing colors to make the map less "dull" * Replaced Soulsphere with MEGASPHERE * Gameplay lasts twice as long as before. * Removed a couple of pesky monsters that made the gameplay too unfair. The following level can only be accessed through a level warping cheat or command line parameter because you must know how to do Doom-style rocket jumps and straferunning to complete it. MAP32: The Wild World of Rocket Jumping (name by The Green Herring) Author: 4shockblast Build Time: ??? Music: "Sewer Slide" by stewboy (from "Plutonia: Revisited" MAP14) Theme: All Submission No. 11 Intermission music is a MIDI by Zero Beats of the victory music from Pilotwings, courtesy of FuzzballFox. =========================================================================== * What is included * New levels : 21 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (map titles and intermission text) Demos : No Other : MAPINFO, EMAPINFO * Play Information * Game : Doom2 Map # : MAP01 - MAP19, MAP31 - 32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No! Other game styles : Hide and Seek Difficulty Settings : Uhh... * Construction * Base : New from scratch Build Time : 1 hour 59 minutes < x < 3 hours Editor(s) used : Doom Builder, SLADE 3, WhackEd 4 Known Bugs : Um... May Not Run With : Vanilla Doom Tested With : PrBoom-plus, ZDoom, Eternity Engine * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors