=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 19 Filename : abyspe19.wad Release date : 07/17/2015 (hotfixed on 7/19/2015 to fix last MAP16 bridge) Authors : TheMionicDonut - Project Lead 4shockblast AD_79 alterworldruler an_mutt Breezeep Walter Confalonieri gaspe General Rainbow Bacon Jaws In Space Jimmy NoisyVelvet obake Obsidian Pinchy SavageCorona scifista42 Email Address : themionicdonut@gmail.com (TMD's email address) Misc. Author Info : The Abyssal Speedmapping Sessions were once held by Obsidian, now hosted by TMD and are open for pretty much anyone to participate in. PM TheMionicDonut on Doomworld, or TMD on irc.oftc.net or the Abyss if you're interested. Description : 17 maps made during the nineteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, this time requests from people who had birthdays in May: - Map should feature bridges (Dime) - Lots of 20% damaging floors (Sector action 16) (Obsidian) - All weapons are on pedestals that are lowered by switch (Pinchy) AD_79, Walter Confalonieri, scifista42, TheMionicDonut, SavageCorona, an_mutt, 4shockblast, Breezeep and Jimmy used the Alfonzo treatment. Credits to : id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE 3 exl for WhackEd4 Additional Credits to : All the people who mapped, on and off call The Green Herring for compiling the betas FuzzballFox for another inspirational INTERPIC Pinchy for making the menu cursor =========================================================================== =========================================================================== * Maplist * MAP01: Through the FIREBLU and the Flames Author: SavageCorona Build Time: 3 hours Music: Dragonforce - Through the Fire and the Flames Themes: All of them and Fireblu Submission No. 10 MAP02: The Nydus Canal Author: Jimmy Build Time: "4 FUCKING HOURS FUCK A JESUS" Music: "Nebulous Brain" by Jimmy Theme: "Offensively blue (also bridges and 20% damaging floor, and I tried to put some pedestals in but eh)" Submission No. 15 MAP03: Plagued Depot Author: gaspe Build Time: ? Music: "Thin Ice" by David Shaw (from STRAIN MAP10) Themes: Weapons on pedestals! Submission No. 3 MAP04: 1994-Style Weird Potato Author: obake Build time: An hour and a half "(which explains why it is not so great.)" Music: "LBallad" by obake Theme: "a little bit of all of them, though the pedestals are more full platforms, so I don't know..." Submission No. 16 MAP05: Demons Steal Doomguy's Baked Alaska Author: Jaws In Space Music: "Wolverine" by Jimmy Themes: Bridges & 20 damaging floors Submission No. 2 MAP06: TEKWALL Bore Author: AD_79 Build time: 2 hours + 40 minutes of Alfonzo time "(I think)" Music: "Bombshell" by Jimmy Theme: ALL THE THEMES Submission No. 6 MAP07: (Keep Arguing About Food and) Be Stoned Author: Walter Confalonieri Build Time: 3 hours and 5 minutes, "with a break in the process for dinner." Music: "Message for the Archvile" by Robert Prince (from Doom II) Theme: 20% damaging floors, guns over pillars Submission No. 7 MAP08: AD_79 Goes On a Day Trip to Tokyo and Fights Kim Jong Un's Invading Forces Author: Breezeep Build Time: 3 to 4 hours? Music: "Death Scythe" (from Gundam Wing: Endless Duel) Theme: All Submission No. 14 MAP09: Mobiliteaser Author: scifista42 Build Time: 3 hours Music: "Winter Night Sky" from the PlayStation version of Tekken 2 (remix by Meemitsu) Theme: All Compatibility: Boom (-complevel 9) Submission No. 8 (as "Think Twice Before You Rush Forward") MAP10: joe-ilya vs. the Volcano That Tom Petty Shat In Author: TheMionicDonut Music: "American Girl" by Tom Petty ("Re-mix by alex@primenet.com") Time: 2 hours 45 "(THANKS NODEBUILDER)" Themes: All Submission No. 9 MAP11: Be Patient Honey, I Can't Find My Nipple Blades Author: Obsidian Build Time: 2 hours Music: Mozart Theme: Damaging floors, pedestal weapons Submission No. 5 MAP12: Do You Fucking Mind? Author: an_mutt Build Time: 3 hours Music: "Surf City" from Battletoads (MIDI by The Jade Emperor) Theme: All of them Submission No. 11 MAP13: Muscle Pond Author: NoisyVelvet Build Time: ? Music: ? Themes: All [This mapper only posted a map title with their map!] Submission No. 4 MAP14: Breezeep Ballsdeep Author: Pinchy Music: "Walking Through Heck" by Jimmy Theme: Bridges, Sector Effect 16, Weapon Pedestals Submission No. 13 MAP15: Dark Tech Treasure Author: General Rainbow Bacon Themes: Bridges Music: "Halloween 1331 (Night and Magenta)" by James A. Krug Submission No. 17 MAP16: Dissonance of Cacophony (a.k.a. Your Tastes Are Shit) Author: alterworldruler Build Time: 2 hours Music: "Cosmic Clash" by Jimmy Theme: ALL OF THEM (in this session) Submission No. 01 The following level can only be accessed through a level warping cheat or command line parameter because an advanced speedrunning technique is required to escape the first room. MAP32: Strafe50 Into Hell Author: 4shockblast Build Time: 3 hours or so Music: "U R my NME" by Darkwave0000 (from Plutonia: Revisited) Theme: All three Compatibility: Boom Submission No. 12 Intermission music is a MIDI by Mattcraze of Klungo's Theme from Banjo-Tooie, courtesy of FuzzballFox. =========================================================================== * What is included * New levels : 17 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (map titles and intermission text) Demos : No Other : MAPINFO, EMAPINFO * Play Information * Game : Doom2 Map # : MAP01 - MAP16, MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No! Other game styles : Hide and Seek Difficulty Settings : Uhh... * Construction * Base : New from scratch Build Time : 1 hour 59 minutes < x < 3 hours Editor(s) used : Doom Builder, SLADE 3, WhackEd 4 Known Bugs : Um... May Not Run With : Vanilla Doom Tested With : PrBoom-plus, ZDoom, Eternity Engine * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors