=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 18 Filename : abyspe18.wad Release date : 05/21/2015 (hotfixed on 05/24/2015 to update MAP19) Authors : TheMionicDonut - Project Lead AD_79 BlackFish Breezeep ClonedPickle Walter Confalonieri FuzzballFox gaspe The Green Herring JMickle Marcaek MD922 Obsidian Pinchy rf` RottKing Surreily scifista42 Matt Tropiano Unholypimpin Email Address : themionicdonut@gmail.com (TMD's email address) Misc. Author Info : The Abyssal Speedmapping Sessions were once held by Obsidian, now hosted by TMD and are open for pretty much anyone to participate in. PM TheMionicDonut on Doomworld, or TMD on irc.oftc.net or the Abyss if you're interested. Description : 20 maps made during the eighteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, this time borrowed from the Mayhem series: - Texture pack: Nick Baker's Recoloured Doom and Doom 2 textures v2 / NB_RECOL.WAD (from 2012) plus "Pinchy's birthday" rule of one 128x128 Easter Egg; no other custom textures! - 2048x2048 playable area (from 2014) - 1300 linedefs (from 2015, tipping hat to 2013) Breezeep, rf`, AD_79, RottKing and TheMionicDonut used the Alfonzo treatment. Credits to : id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE 3 exl for WhackEd4 Additional Credits to : All the people who mapped, on and off call The Green Herring for compiling the betas FuzzballFox for another inspirational INTERPIC JMickle for making the status bar Pinchy for making the menu cursor =========================================================================== =========================================================================== * Maplist * MAP01: Red Is the New Red Author: Walter Confalonieri Build Time: 30 minutes Music: "Mission 1" by Kazunaka Yamane (from NES Double Dragon 2; sequenced by Stockman) Theme: Texture Pack 2012 Compatibility: Boom Submission No. 1 MAP02: Kreygasm Author: MD922 (thanks to chris_loves_bacon in MD922's livestream for the name) Build Time: Approx. 2 hrs. Music: "Setting the Pace" by Bobby Prince (from DemonStar) Compatibility: Boom [-complevel 9] Theme: All 3 combined :D Submission No. 4 MAP03: An Insignificant Little Speck Author: The Green Herring Build Time: 15 minutes of preparation, 2 hours of map design, 15 minutes of bugfixing Music: "Kitchen Ace (and Taking Names)" by Bobby Prince (from Doom) Themes: All Compatibility: Boom Submission No. 5 MAP04: Everything Went Worse than Expected Author: gaspe Build time: 2 hours Music: "Galaxy" by Mark Klem (from Memento Mori MAP05) Theme: All Compatibility: Vanilla Submission No. 3 MAP05: getRandomName() Author: Surreily Music: "Hellero" by Lee Jackson (from Rise of the Triad) Time: 2 hours for mapping, 15 minutes for testing Themes: All three! Submission No. 8 MAP06: Yeah, This IS Definitely a Playable Map. Author: Breezeep Build time: 2 hours, plus Alfonzo Time. Music: "I Sawed the Demons" by Bobby Prince (from Doom) Theme: Nick Baker Recolored Tex Compatibility: Boom, because more features. Submission No. 12 MAP07: The Shores of Inferno Experiment Author: rf` Build Time: 2.5 hours Music: "Little Lies" by Fleetwood Mac (sequenced by Anne Wallace) Theme: Nick Backer Recolor Tex, 2048x2048, >1300 linedefs (1028 used) Compatibility: Boom, possibly Vanilla Submission No. 14 MAP08: Licking Ass and Taking Names Author: ClonedPickle Music: "Running from Evil" by Bobby Prince (from Doom II) "this map is fucking atrocious don't play it [...] don't even acknowledge its existence, just sort of wait for it to leave the room and forget about it" --ClonedPickle Submission No. 17 MAP09: Radius of Saturation Author: scifista42 Build Time: 2 hours Music: "Zoo" by Barry Leitch and Dean Evans (from Super NES Eek! the Cat game; sequenced by Bev Wooff) Theme: All Compatibility: Probably vanilla Submission No. 2 MAP10: Turnips Gave Me Herpes Author: FuzzballFox Music: "My Heart Will Go On" by Celine Dion ("GeCkO's Rave ReMix" by Pete "GeCkO" Lewis) Time: 2 Hours Themes: New textures colours, and less than 1300 lines! Submission No. 7 MAP11: Beneath a Fecal Landscape Author: AD_79 Build Time: About 2 and a half hours Music: "Angry Science" by Xaser (inverted because why not) Theme: 1300 lines (1039 used) Compatibility: Boooooom Submission No. 13 MAP12: The Giant Spider Invasion Author: BlackFish Music: "Hunt 2" by Mark Hadley Theme: 2048 playable area with less than 500 lines. Compatibility: Boom. Tested in PRBoomPlus and GZdoom. Submission No. 11 MAP13: May's Aquatic Hellzone Author: RottKing Music: "Blue Water Blue Sky" by Daisuke Ishiwatari (from Guilty Gear X; sequenced by Insane Apu Compatibility: vanilla Themes: All (352 linedefs, 2048 map size, Nick Baker recolor textures) Buildtime: Full Alfonzo (3 and a half hours) Submission No. 20 MAP14: Brown Crush Author: Matt Tropiano Music: "Space Ball" by Bobby Prince (from DemonStar) Theme: Crushers, less than 1300 lines (550 lines) Submission No. 18 (not submitted in thread) MAP15: Yippee Splat! Author: Obsidian Build Time: 2 hours, plus the 15 minutes bits before and after Themes: 2048 and less than 1300 lines Music: "Rage" by Mark Klem (from Requiem MAP02) Submission No. 6 MAP16: Tarnsman Eats an Entire Bicycle Without Milk Author: Marcaek Music: "Shawn's Got the Shotgun" by Bobby Prince (from Doom II) Time: "idk" [I don't know] --Marcaek Theme: far less than 1300 lines Submission No. 10 MAP17: Graggle Rock Author: Pinchy Music: "I Don't Want to Look in the Dark for Demons" by jmickle66666666 Themes: Nick Backer Recolor Tex, 2048x2048, Exactly 1300 linedefs. Compatibility: Boom Submission No. 15 MAP18: Totally No Secrets! Author: Unholypimpin Music: "Release" by Arend van Stenis, a.k.a. EagleGuard (ZDoom-based ports, Eternity, PrBoom-plus*, Risen3D*) Silence (other ports) Time: 2 Hours Themes: New textures, and less than 1300 lines! Submission No. 9 * On these ports, the music will begin play about one second after the level begins, and from then on loop normally. This is a feature of MUSINFO designed to prevent the music from being reset over and over again if different music changes are triggered repeatedly. MAP19: Operation Gloomy Chameleon Author: TheMionicDonut Music: "Sector X" by Hajime Hirasawa (from Star Fox, sequenced by Paper Luigi) Themes: All (700 lines) Build Time: "I went Full Alfonzo" Submission No. 19 MAP20: Crushing Bore Author: JMickle Music: "Full JMickle" by jmickle66666666 Theme: Crushers, also less than 1300 lines Compatibility: Boom Submission No. 16 Intermission music is "(Bop Dop Ba Bop Ba Ski) Manscat" by John Manscat, courtesy of FuzzballFox. =========================================================================== * What is included * New levels : 20 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (map titles and intermission text) Demos : No Other : MAPINFO, EMAPINFO, MUSINFO * Play Information * Game : Doom2 Map # : MAP01 - MAP20 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No! Other game styles : Hide and Seek Difficulty Settings : Uhh... * Construction * Base : New from scratch Build Time : 1 hour 59 minutes < x < 3 hours Editor(s) used : Doom Builder, SLADE 3, WhackEd 4 Known Bugs : Um... May Not Run With : Vanilla Doom Tested With : PrBoom-plus, ZDoom, Eternity Engine * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors