=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 14 Filename : abyspe14.wad Release date : 01/25/2015 Authors : Obsidian Jimmy Unholypimpin Scifista42 TheMionicDonut SlashBane AD_79 Alfonzo Breezeep General Rainbow Bacon Fuzzballfox Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : 11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Raising stairs function - Perpetual moving floors - Lite-Amp goggles Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : All the people who mapped, on and off call TheMionicDonut for being a huge help with compiling Fuzzballfox for the lovely INTERPIC =========================================================================== * Maplist * MAP01: Oh, you wanted that? Author: Fuzzballfox Music: "Dance of the Sugar Plum Fairy" XD Format: Vanilla compatible Theme: Lite-Amp Goggles...sort of MAP02: Wasted Tunnels of Wasted Time Author: Scifista42 Music: "Port of Adia Hectic Battle Remix" from Turok_II Format: Boom compatible Theme: Raising stairs and Lite-Amp Goggles MAP03: Kettle Decapitation Author: Jimmy Music: "Apophysis" by Alfonzo Format: Boom compatible Theme: Perpetual floors MAP04: Cookies for breakfast Author: Unholypimpin Music: None Format: Vanilla compatible Theme: Lite-Amp Goggles and Perpetual floors MAP05: Screw Midterms and Plumbers wearing Ties Author: Breezeep Music: "I-Ball.mid" from DWMP2013 Format: Boom compatible Theme: Raising stairs MAP06: Tarnsman goes on a journey with Mike Tomlin Author: AD_79 Music: D_SHAWN2 from Memento Mori II Format: Vanilla compatible Theme: Raising stairs MAP07: Blasphemerotic Fellocide Author: Obsidian Music: THAT GODAWFUL DRAGONFORCE MIDI Format: Vanilla compatible Theme: Raising stairs and perpetual floors MAP08: Dark place of Darkened Dark Author: SlashBane Music: "SA-X Arrival" from Metroid Fusion Format: Boom compatible Theme: Perpetual floors MAP09: Speedbats for the Tree Kingdom Author: Alfonzo Music: 'Entity" by Mark Klem Format: Boom compatible Theme: Perpetual floors MAP10: Damnable Dick Dystrophy Author: General Rainbow Bacon Music: He doesn't freaking remember >:( Format: Boom compatible Theme: Raising stairs MAP11: Hugo Weaving's Chocolate Goldmine Author: TheMionicDonut Music: "Stage 4 from Mega Bomberman" by Daniel Wright Format: Boom compatible Theme: Lite-Amp Goggles and perpetual floors =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP11 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map(3 for Alfonzo and AD_79, 3 and 20 minutes for SlashBane, 1 for UnholyPimpin) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : *Shrugs violently* May Not Run With : Vanilla Doom Tested With : ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors