=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 12 Filename : abyspe12.wad Release date : 12/14/2014 Authors : Obsidian Jimmy Unholypimpin Darsycho Mugsy Xaser Scifista42 TheMionicDonut General Rainbow Bacon 40oz Email Address : themordicant@gmail.com(Obsidian's email address) Misc. Author Info : The Abyssal Speedmapping Sessions are held by Obsidian and are open for pretty much anyone to participate in. PM Obsidian on Doomworld, ZDoom forums or the Abyss if you're interested. Description : 10 maps made during the twelfth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Predominantly liquid flats - FIREBLU exit with a metric ton of Arch-Viles - Circular architecture(Jimmy's pick!) I think mostly everyone used the Alfonzo Treatment this time around. 0_o Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : All the people who showed up and mapped Scifista42 for making a map despite not being on the call Jimmy for having his birthday on the day :) =========================================================================== * Maplist * MAP01: Go Big Rounded Rectangles Go Author: Jimmy Music: "Day of Birth" by Jimmy( made in 20 minutes) Format: Boom compatible Theme: All of 'em MAP02: Neural Crush Author: Obsidian Music: D_DEAD2 from Batman Doom(hope ACE don't mind) Format: Vanilla Theme: Liquid flats MAP03: The Saga of Fredrick Von Lusterburger Author: Mugsy Music: "The Nightmare" from http://www.caseyscaverns.com Format: Boom compatible Theme: Liquid flats MAP04: Uncircle unof Undeath Author: 40oz Music: Loverboy - "Working For the Weekend" Format: Vanilla compatible Theme: Circular architecture and liquid flats MAP05: Archtrees and Everlasting Towers Author: Xaser Music: "Nia" by Lukeyboy Format: Boom compatible Theme: Circular architecture MAP06: Circular Tower of Neverending Thunderstorms Author: Darsycho Music: Boom - "Ultima 8" ZDoom - "Jumanji" Format: Boom compatible Theme: Circular architecture and liquid flats MAP07: Dark Device Author: Scifista42 Music: "RYGAR4B.mid" from vgmusic.com Format: Boom compatible Theme: Circular architecture MAP08: Ehhh, something appropriate... Author: General Rainbow Bacon Music: Ancient.mid Format: Vanilla compatible Theme: Circular architecture MAP09: The Booger Flickers' Ball Author: TheMionicDonut Music: "Mantis Remix" by Jimmy Format: Boom compatible Theme: All of 'em MAP10: Bipolar Orgasms Author: Unholypimpin Music: "Catastrophy" by Cheshyre Format: Boom compatible Theme: Liquid flats and circular architecture =========================================================================== * What is included * New levels : 10 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP10 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 3 hours per map(pretty much) Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : None. Unknown on the other hand... May Not Run With : Vanilla Doom Tested With : ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors