=========================================================================== Primary purpose : Single play =========================================================================== Title : 32 Inch Nails Filename : 32innail.wad Release date : September 29, 2008 Author : Alexander "Eternal" S. (aka Deadall): Email Address : etern-all@mail.ru Other Files By Author : G.o.Evil.wad, Eden.wad, Napalm.wad. Remain1.wad, Epic.wad, nordhell.wad, nhell_d2.wad, BBB.WAD (Belial's Bad Brain), RIII, CyberSky.wad Misc. Author Info : Russia, Moscow. Description : Seven levels for any limit removing port. All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed. All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended. Additional Credits to : id Software, The authors of DoomBuilder, DeePsea and DeuTex. Entryway for tests in PrBoom-Plus, Hitherto for tests in Doom2-Plus and Boom 2.02 Heretic for in-wad demos. Resources: MIDIes are from AV, Scythe2, Hexen, Final Fantasy 8 and TV (converted from MOD to MIDI by hand). Sprites are from Chain Mail, d3moda.wad and Power Slave. Afrit was ripped from Scythe2. Dehacked patch for new monsters and things, the in-game font and all the menu graphics are by Andrey "entryway" Budko. =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01 - Map07 Single Player : Designed for Cooperative 2-4 Player : Starts included but not tested Deathmatch 2-4 Player : Player starts only Other game styles : Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 months Editor(s) used : DoomBuilder 1.68, Cakewalk Pro Audio 8, Adobe Photoshop CS3, MSPaint Known Bugs : none May Not Run With : Map05 may not run with jDoom. Vavoom is slow. Do not use these ports. (G)ZDoom and PrBoom-Plus are strongly recommended. Tested With : Doom2-Plus (except map05), Boom 2.02, PrBoom-Plus 2.4.8.4. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors