=========================================================================== Archive Maintainer : Thanks for your hard work! Advanced engine needed : ZDoom Primary purpose : Single + Coop play =========================================================================== Title : Area 02 : Temple Study & Excavations V0.8 Filename : 02tempex.wad Release date : 2016-12-11 Author : Boss Claw Email Address : [redacted] Other Files By Author : coming soon Misc. Author Info : Fondly recalls the days of DEUing it. Description : Area 02 consists of a Research & Shipping base built beside a Small Demon Temple to extract the Relics & Study the strange power source. A rather large complex with areas criss crossing, multiple paths and a tendancy to attract Cacos. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Developed with Brutal Doom but works with Vanilla * Play Information * Game : DOOM2 Map # : Map02 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 20-30 hours Editor(s) used : Doom Builder Known Bugs : Powerups / Monsters are barely balanced May Not Run With : Haven't tried others yet. Tested With : GZdoom v2.2.0 Win x64 * Copyright / Permissions * Authors (MAY NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Extra Info : For 20 years I hadn't even thought of making another new G1 DOOM level, until suddenly I did and by jove, it's way more fun on a modern system with WYSIWIG. I warmed up to Doom Builder by modifying MAP01 and then moved on to this completely original Map. Even though it's in the MAP02 slot it's more of an EndGame level due to it's size & complexity. I definitely took advantage of being able to make a bigger, modern level with lot's of detail, but I think it has an Shores of Hell Tom Hall / Romero vibe. The level has some options & branching paths for the player as well as criss crossing paths that "open up" while playing through, so one of the things I tried to do was give a little hint or subtle indication where there's something of interest. The level is pretty close to being complete, but I consider it BETA because I want to spend some more time balancing out the ammo & monster flow as well as polishing smaller things and apply player feedback. Thanks for your time, if you play it I hope you enjoy it, and if you enjoy it (or hate it), I'd love to hear about it.