_/_/ _/ _/ _/_/ _/_/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/_/ _/ _/ _/_/ _/_/ _/_/_/ Version 1.0 SUBJECT: SunGod 1.0 PWAD for DOOM (1.2 registered only) AUTHOR: B4 Boredom (b4boredom@aol.com), (boredom@cris.com) DESCRIPTION: SunGod is a *very* large level created with DEU 5.21 GCC, BSP 1.2x, REJECT 1.0, MIDI2MUS & DMMUSIC. The architecture is creative & eclectic. You'll find all the weopons (eventually) and all the baddies to use them on. SunGod replaces E1M1 and supports all modes of play & skill levels, but due to it's size & detail, may be chunky on slower machines. 50-100Mhz reccommended. VERSION INFO: Changes from 0.9 to 1.0 include: New music; new rooms & escape routes added to rear of main complex (about 90KB worth); Texture changes & improved alignment throughout; Various bug-fixes; Improved bonus & enemy implimentation.