=========================================================================== Uploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com) Advanced engine needed : None Primary purpose : Single play (Doom) ================================================================ Title : SQUARE.WAD Author : TobyM Email Address : tobias_muench@gmx.de Misc. Author Info : Dooming since the beginning Description : Two levels with a square-shaped ground plan, just like the original E2M1 and E2M7. Same texture set through the whole level and some good architecture Release date : 12/17/99 (levels were built in 1998) Additional Credits to : id ================================================================ * Play Information * Episode and Level # : E2M1, E2M2 Single Player : Yes Cooperative 2-4 Player : Yes, but not tested Deathmatch 2-4 Player : Yes, but not tested Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New levels from scratch Build Time : Don't know. What matters is the result, not the time it took. Editor(s) used : DEU Known Bugs : Yes, in E2M1 in Ultra Violence directly at the start, there are some enemies that become alerted, but they are far away at the other side of the level and cannot see the player. I encountered this phenomenon also in one other level. I've tried different BSP programs, but it doesn't go away. Does anybody know what's wrong here? * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Please leave the Zip-archive intact, with all the files in it! * Where to get this WAD * My site at DoomCenter: http://phoboswadlab.doomcenter.com