=========================================================================== Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : Incineration Filename : pe3_inci.wad Release date : 23 November 2014 Author : Paul Corfiatis (Pcorf) Email Address : pcorfiatis@our.net.au pcorfiatis@hotmail.com Description : A replacecment for Episode 3 of Doom. Just maps in here no new music or graphics. =========================================================================== * What is included * New levels : 9 Sounds : No Music : No (just a few rearranged songs) Graphics : Only intermission screen level names Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : Doom Map # : E3M1-E3M9 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 October 2014 to 19 November 2014 Editor(s) used : Doombuilder 2.12.1553 Bugs : Maybe Savegame Buffer Overruns in doom.exe. May Not Run With... : * MAP LIST * List of map names for those who chose to play this in Vanilla Doom. LEVEL DATE COMPLETED NOTES ------------------------------------------------------ E3M1 At Hell's Gate 4 Oct 2014 E3M2 Torture Town 1 OCt 2014 USes the music from E2M6 E3M3 Crypt of Agony 10 OCt 2014 E3M4 Ruins of Despair 12 Oct 2014 Uses the music from E3M2 E3M5 Shadows of Hatred 22 OCt 2014 Uses the music from E1M8 E3M6 City of Lethe 5 Nov 2014 Contains secret Exit, E2M8 music. E3M7 Nightmare Ultima 13 Nov 2014 E3M8 Terrified 19 Nov 2014 E3M9 Abstract Antagonize 1 Oct 2014 * DESIGN AIMS * E3 Style levels, mainly hellish. 100% kills, items and secrets possible in all maps. TONS of secrets, none which are unmarked. Always a hint, automap, different texture, etc. A mix of linear and non linear maps (yes I am trying :D) A mix of indoor and outdoor (city style) maps. No fast doors. All linedef types compatible with Doom v1.2. No visplane overflows, made sure the number was less than 100 in visplane explorer. Tested on -complevel 9 and also in the very first version of Prboom. * Copyright / Permissions * Authors may not use the levels in this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: www.paulcorfiatis.com www.doomworld.com/idgames FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors