====================================================================== Advanced engine needed : None. If you use a source port please disable (or do not use) jumping. Infernos has not been extensively tested with source ports other than GZDooM (and Chocolate DooM for vanilla DooM compatibility). Therefore, other source ports may or may not run these maps correctly. These maps have been thoroughly checked with doom.exe & chocolate-doom.exe Primary purpose : Single play. Each map playable with pistol start. ====================================================================== Title : Infernos Filename : infernos.wad infernos.txt secrets.txt Release date : December 31, 2012 Author : ReX Claussen Email Address : gurkha_boy@yahoo.com Other Files By Author : Wads requiring a source port to prevent VPO errors or for specific features of the port: 08/04/99 Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322] 09/06/99 Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388] 09/29/99 Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413] 12/05/99 Complex.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500] 06/13/03 Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021] 10/09/03 Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215] 07/06/05 Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697] 01/03/06 Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097] 01/08/06 Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102] 12/18/07 Fear_Ash.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=15177] 07/31/11 SnowE2M8.wad -- 1 level for DooM Episode II [http://www.doomworld.com/idgames/?id=16540] 12/27/11 6way2die.wad -- 2 levels for DooM2 using GZDooM [http://www.doomworld.com/idgames/?id=16683] Conversions: 02/06/00 Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570] 04/11/00 Phoenix.wad -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671] 09/24/00 Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888] 12/30/00 Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029] 10/29/01 Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385] 04/18/03 Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970] 01/11/08 Maps 8-10 of ED4_RFO1.wad, TeamTNT's Eternal DooM: Return From Oblivion [http://www.doomworld.com/idgames/index.php?id=15193] 03/31/10 Paranoid.wad -- 8-level Half-Life total conversion hub, for GZDooM; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16290] 11/22/11 phobos-g.wad -- 9-level GZDooM replacement for DooM Episode I; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16650] Wads requiring no source port: 12/21/99 Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514] 01/24/02 Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469] 01/24/02 Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470] 02/05/02 Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487] 02/27/02 Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494] 05/17/02 Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563] 10/14/02 Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693] 06/11/03 Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018] 09/09/04 phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835] 02/03/05 Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191] 09/14/06 Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14585] 06/29/11 Wicked_9.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/?id=16520] 12/08/11 deimos_v.wad -- 9-level replacement for DooM Episode II [http://www.doomworld.com/idgames/index.php?id=16662] Misc. Author Info : Used car salesman, would be more than happy to sell you the Brooklyn Bridge. Description : Nine maps that attempt to capture the look and feel of the original Episode 3. Additional Credits to : Simon 'Fraggle' Howard for identifying a problem in E3M3 that prevented it from running in vanilla DooM mode. Nigel 'Enjay' Rowand for trouble-shooting a problem in E3M4 that screwed up behavior of the floor below the crusher in vanilla DooM mode. Pascal van der Heiden (trademark CodeImp) for trouble-shooting a problem in E3M8 that prevented a door from opening. ====================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom I v1.9 Map # : E3M1 to E3M9 Single Player : Yes Cooperative 2-4 Player : Yes (but not tested) Deathmatch 2-4 Player : Yes (but not tested) Difficulty Settings : Yes * Construction * Base : Nine levels from scratch. Some areas of E3M8 are borrowed from phobos_v.wad and deimos-v.wad Build Time : Several months, off and on. Editor(s) used : WadAuthor for map-building; SlumpEd for merging the maps into a single wad Known Bugs : None May Not Run With... : ...MS Paint, Windows 3.1, MS Outlook. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute Infernos in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)