=========================================================================== Advanced engine needed : Nope, vanilla compatible. Primary purpose : Single play =========================================================================== Title : illicit engineering Filename : ill_engn.wad Release date : June 5th 2015 Author : null1024 Email Address : nullsolaris@gmail.com Other Files By Author : (none public) Misc. Author Info : this is my first upload to /idgames Description : A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology. Additional Credits to : the good folk in /vr/'s Doom thread, you know who you are =========================================================================== * What is included * New levels : 8 Sounds : No Music : No Graphics : Yes (replaced SKY1, that's it) Dehacked/BEX Patch : No Demos : No Other : No Other files required : nothing * Play Information * Game : DOOM Map # : E1M1 to E1M8 Single Player : Designed for Cooperative 2-4 Player : Starts only Deathmatch 2-4 Player : No Other game styles : nope Difficulty Settings : Yes (not well balanced, but they're there) * Construction * Base : New from scratch. Build Time : Two weeks, give or take. Editor(s) used : Doom Builder 2, SLADE 3 Known Bugs : None that I know of. May Not Run With : old versions of Doom (using the Ultimate Doom 1.9 IWAD here, pretty sure everyone's updated to it at this point) Tested With : Chocolate Doom 2.1.0, ZDoom 2.7.1, Chocorenderlimits, Doom Legacy PSP r4.01 * Other Notes * Wasn't designed with jumping or vertical aiming in mind, so turn that off in your source port or just fire this one up in Chocolate or the DOS version. Each of the levels takes place in a pretty different area, so there's only limited cohesion between them. This WAD jumps all over the place a bit stylistically. The earlier maps aren't as good as the later ones, if you really don't like a map, skip it. Still, I like all of the maps and I hope you do too. Oh, and I did say I tested this with Doom Legacy PSP, but that port's got some oddness to it (weird flying monster behavior, sometimes walls are missing -- apparently even in original levels too, etc), so I don't recommend it. I was going to name the maps, but all of the names I came up with were pretty stupid, so I dropped them. Oh, and the sky is a heavily processed vacation photo of mine, was taken in Anguilla. It tiles vertically too, so if you're using ZDoom, you can turn off the stretch short skies option (which looks ugly as hell anyway) if you really like having vertical look on. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors