=========================================================================== Title : scraping away the flesh Filename : ghost02.wad Release date : 10 jan 2003 Author : g h o s t - steev lambert Email Address : monkeyboysteev@hotmail.com Misc. Author Info : Description : this is the first map i've ever finished [i've started quite a few, but could never be arsed to finish any]. i wanted to do a level that started small and expanded outwards as you progressed. for a special helping hint, don't activate every switch as you come across them. try to open the level symmetrically, you won't get bombarded with millions of monsties at once. unless you like it that way... Additional Credits to :me mum. for a shithot cook =========================================================================== * play information * Game : ultimate doom Map # : e2m8 Single Player : yes Cooperative 2-4 Player : couldn't be bothered. might do it anyone complains Deathmatch 2-4 Player : no. wouldn't work Difficulty Settings : yes * construction * Base : i made it all by myself. woo hoo Build Time : about 2 days Editor(s) used : wadauthor Known Bugs : it's rare, but some monsters have been known to be able to see through walls i have no idea why or how to fix it, so deal with it. May Not Run With... : scissors. but nobody should anyway * copyright * Authors may use the contents of this file as a base to build additional levels if you ask me nicely. don't get me wrong, i'll most likely say yes, it'd just be nice to know about it that's all. and i'll also be able to see the end results. which would be nice. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: