Title : Ballarat Filename : GCS1A.WAD Authors : Graeme Stretton & Yvonne Loftus. Email Address : Snail mail address : PO Box 1053 Ballarat mail centre. : Ballarat, Victoria, Australia. : 3354 Misc. Author Info : Graeme Stretton. Programmer, nut case, : likes fast CPU's, logic. : Hates PC's, 640K, C and jerks who build in limits. : Yvonne Loftus. Artistic advisor, decorator and : general tester and critic. Description : DOOM was too easy, this is "just a bit" harder. : Death wasn't meant to be easy. (Who said that)? : NOT optimized for deathmatch, but tested & playable. : MUCH larger than the original levels! : If you want a deathmatch optimized wad then : look for GCSDETH1. This is E1M1 to E1M9 also. : You can't get stuck anywhere. : (So far as I know). |;-{)> : DON'T expect to finish this in one evening! : DON'T waste your time endlessly pushing walls. : Only works with registered version of DOOM. Additional Credits to : All the guys who produced DEU and DOOM of course. : Also, to all the people who have made me ENJOY : killing ! You know who you are. ================================================================ * Play Information * Episode and Level # : E1M1 ... E1M9. Whole new episode 1. Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : DEU 5.21 Known Bugs : None. Tested with DOOM 1.2 Time : Literally hundreds of hours. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Also, not required, I WOULD appreciate a copy of any catalogue, shareware compilation etc. that includes or mentions this wad. * Where to get this WAD * You've got it! If you enjoy this wad, then please let me know. Feel free to send money, a postcard, money, a note, a complaint, money, etc. If you think it sucks, then let me know too. * How to use * To use this wad, start doom by typing "DOOM -file gcs1a.wad" without the quotes and press enter. Then select Knee-Deep in the dead at whatever difficulty level you want. --------------------------------------------------------------------------- Don't read this bit unless you get stuck. Hints. (Somewhat cryptic). E1M1 At the start, look for the differences. Search your little heart out. Did you find the chain gun? It sometimes pays to look behind you before moving off after a trip. So you got the map. That map's not complete though, or is it? Departing from runway ... but where's the lounge? E1M2 None. Suffer! E1M3 You get to the secret level from here. A large area with many tricks and traps. Some things require good timing. E1M4 If you want to watch a real blue, SLOWLY drop off the end of the entrance platform in the theatre, then get yourself killed by one of the cyberdemons. You'll then be able to watch a real slaughter house in progress. All the secret doors are marked in some way, but some are not at all obvious. Keep looking. In common with most levels, you don't need to find everything in order to exit the level. Can you find the demon dunny? E1M5 Check out EVERYWHERE in the dark maze. Sometimes it might pay to walk backwards. You figure out when. Just how many rooms with pillars in the centre are there? (The map won't help). E1M6 Be careful, there's VERY LITTLE ammunition in this level. Enjoy the movies. Use the ATM to get the cash for the ticket. Damn ATMs, some people know how to treat them ! E1M7 None. Suffer some more! E1M8 A visit to the railway station will enhance your travel potential. Just because you've been somewhere, don't think there's no point in going back again, and again, and again! Want a REAL challenge, try to complete this level starting with just a pistol. It CAN be done. E1M9 The secret level. Flashing red lights are warnings. So you've been there before, go again. If you can't reach it, shoot it!