=========================================================================== Advanced engine needed : no Primary purpose : Single player =========================================================================== Title : Favillesco Alpha Episode: Apostasy on Amalthea Filename : faviae10.wad Release date : Author : Nicolas Monti Email Address : nicolasmonti83@gmail.com Other Files By Author : deiminma.wad (Deimos Immaculated) eviltecc.wad (Eviltech) favie112.wad (favillesco - episode 1) favie211.wad (favillesco - episode 2) reticue1.wad (reticula - episode 1) Misc. Author Info : I'm a 30 years old doomer, I make maps when it's possible for me because most of the time I'm busy with other stuff. beyond that I keep interested on everything related to doom, I believe mapping is a true art which requires lots of effort, motivation and skills. Description : Alpha Doom themed episode, it runs on E4 due to special tag availabilities, not being the original E4 episode planned for the favillesco series though. This episode takes place on the moon Amalthea, the biggest moon of jupiter after the 4 galilean moons, keeping the favillesco Jupiter's moons rule as well ;) and the original name was going to be "roots of evil" reflecting the alpha connection but I desided to keep the moon name where the apisode is set in the episode title, I had to turn "Apostasy on Amalthea" into "Amalthea's Apostasy due to graphic constrains. After working with some alpha-doom texutes on reticula episode 1 I felt the need of making an episode themed on the alpha doom, giving some chance to those textures and playing with them. I used circa 95% of the textures because some of them looked really crappy and in addition I edited some of them using some original patches contained in the alphas which wheren't used at all or "missused" like the tech ones which in the available textures are cut at some point. About 2/3 of these textures are used in Doom and Doom2 as well, some with minor modifications so the levels will look like E1 and E2 melted, with emphasis on the alpha look but not being extremely poor. I didn't rely on teleport ambushes this time, just as original Doom was, but monster closets are numerous, keeping the gameplay fluid. Dedication was put on the layouts as always do because I hate levels with only square rooms in Doom and I tried to use more lighting features than in my previous releases, so you might notice that this mapset is very far from most of modern releases regarding to feel and atmosphere because I constantly try to recreate that 90's aspect in Doom. PD: This wad was made in Buenos Aires, Argentina during summer, in a room with 35°C everyday XD Additional Credits to : scifista42 Inkie Bluefeena Ragnor Jimmy marineController =========================================================================== * What is included * New levels : E4M1: Enter the Gray E4M2: MS-Dos Station E4M3: Amalthea Lab E4M4: Communications E4M5: Warp Base E4M6: Main Engineering E4M7: Sigma Quadrant E4M8: Vanilla Warriors E4M9: Vestige Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : Ultimate Doom Map # : E4M1 to E4M9 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 34 days, 2 days off Editor(s) used : Doombuilder, Slade, XWE, Doomword. Known Bugs : A slime trail in E4m9, Email me or post it if you find any extra bug. May Not Run With : - Tested With : Chocolate doom (if something is broken using another port, blame that port, because this is a vanilla wad ;) ). * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors