================================================================ Title : SERENITY II aka ETERNITY (v1.1) A full replacement for the second episode of Doom (which means there are 8 levels - sorry, no bonus level in this one, but you won't miss it...). In the months after the release of SERENITY, we have been working hard to come up with a worthy successor for it. ETERNITY has the same look & feel as SERENITY has. In ETERNITY you won't have to puzzle as much, but for that more time has been put in the design of the levels. We also think that ETERNITY is slighty harder to play than SERENITY, but it is still doable to play it at "Hurt me plenty" without cheating. IMPORTANT : Do NOT move this level to another episode, since you can't finish the last level (8) if it isn't played as E2M8! IF YOU USE DOOM 1.2 OR LOWER, RUN ETERNITY WITH THE ETERWITH.BAT. IF YOU USE 1.666, USE THE ETERNONE.BAT WHICH DOESN'T INCLUDE MUSIC! Filename : ETERNITY.WAD Authors : Bjorn Hermans and Holger Nathrath. Holger did ALL of the design work this time. Email Address Hermans : B.T.Hermans@kub.nl, or s879614@kub.nl Misc. Author Info : Two guys with too much spare time... Description : This set of 8 levels has been made with the word quality in mind. It's Mind here, not Muscles! We have tried to find a good mixture of action, architecture and adrenaline. Some of the levels may be a breeze, others may be a real pain in the *ss. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very though places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed one or more (valuable!) hidden rooms (which contain power-ups, weapons and/or ammo). Hidden rooms, as said before, can always be recognized in some way (different texture, different light-level, etc.). Additional Credits to : DEU (5.2GCC and 5.21), BSP (1.2x) and their many contributors; Id (no comment); all those people who have been so kind to send us remarks and feed-back about our previous wad-files (NATHRATH and SERENITY); every WADmaker whose WAD has been a source of inspiration for the rooms in ETERNITY; all those people who have given feed-back on ETERNITY already. And all those many others we have forgotten. ================================================================ * Play Information * Episode and Level # : E2M1 through E2M8, see below for descriptions Single Player : Yes Cooperative 2-4 Player : Yes (although untested) Deathmatch 2-4 Player : Yes (although untested) Difficulty Settings : Yes, there are three. New Sounds : No (See "Other Releases") New Graphics : Yes, although most Wad-managers won't spot them. All patches work just fine in both 1.2 and 1.666. New Music : Yes (Doom 1.2 and earlier only 8-( (Doom 1.666 crashes on level 3 when you play it WITH the new music...) Demos Replaced : None * Descriptions * Level 1 Description : "From Here Till Eternity" Enter Eternity. Enter the unholy church. And may your faith be your guide. Level 2 Description : "The Fat Imp Sings Your Blues" Feel the heat in this level! Solve the maze. Face the bridge. Meet your Doom. Level 3 Description : "Totally Crossed Out" A very large level with awesome use of marble textures. Try to get past the Crossed Puzzle. Level 4 Description : "Clear & Unpleasant Danger" Would Harrison survive this one? Level 5 Description : "Through The Eye Of The Needle" A Big & Blue level. Revisit the Seventh Guest. Get outside. Get the bonusses! Level 6 Description : "The Underground" This must be the sewers of Hell itself. And the people who 'work' here do not seem to be paying much attention to their job. They'll pay that to you! Level 7 Description : "Escape While You Can" The name says it all! A level with lots of sneaky surprises... Level 8 Description : "Serenity Forever" This level is a farewell to Eternity, but also a hello to Serenity. But first some work has to be done... * Construction * Base : 8 new levels from scratch. Construction Time : One month. Editor(s) used : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP. Known Bugs : There are a few small HOMs at the beginning of level 1 if you play it with Doom 1.2 or 1.1. The HOMs won't handicap you very much as they never appear in places very close to you. There is a sort of elevator/bridge combo in level 2 of which we aren't a 100% sure that it works error-free. That is: there is a very chance that you will encounter something strange there if you go back (which you don't have to...). A few players have mailed us about this. It seems that the behaviour is very unpredictable, and it even varies from version to version (Doom 1.666 handles this differently than other versions). * Philosophy * Appearance/Design : A lot of effort was put into making things look good. We are especially pleased with the several light effects, and the continuity of the used textures. Not everything in this episode has a purpose. Some things are just there for artistic or architectural purposes. We think that is one of the aspects that made the original DOOM levels so good. Traps : All levels have been designed in a way that they do not contain places where you can get trapped (at least not without providing you with some kind of 'emergency exit'). Yet, should there be a place where you do get stuck, and cannot get out except by using 'IDSPISPOPD', then let us know! Secret Areas : You do not have to get into the secret areas to complete a level. Keys or switches to open doors or areas are never located in secret areas. All secret areas/doors are marked in some way (for instance by giving it another light level, or a slightly different texture). Monsters : We prefer quality over quantity, but on the other hand we also want a WAD that offers lots of action. We have tried to find a good balance between quality and quantity. We did make an exception though for "Ultraviolence". Here there are an awfully lot of monsters, and it should give those who like a lot of fragging & fighting the challenge and action you want (so we hope...). * Copyright / Permissions * Authors may use this level as a source of inspiration to build new levels. Please don't copy parts of this WAD, and leave us unmentioned in your description file... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD-ROM, etc) as long as you include this file intact (free copies of a CD-ROM that contains this WAD are warmly welcomed by the authors 8-) * Where to get this WAD * This WAD will be uploaded to infant2, so you will find it there, and on the mirror-sites of infant2. We will also upload it to wuarchive and a few other sites as soon as possible. * Other Releases * Besides this WAD, we have another complete episode to play. It is, as you might have guessed, SERENITY (I). It is a full replacement of Doom's third episode. If you like SERENITY II, you will most definitely like SERENITY (I). We have also release a sound-WAD with the complete collection of our favourite Doom sounds. You should be able to get SERSOUND.WAD at the same place/site as where you got this file (the same goes for SERENITY). ================================================================ Enjoy! Bjorn Hermans & Holger Nathrath.