From 74107.1254@compuserve.com Thu Dec 8 21:33:57 1994 Received: from arl-img-1.compuserve.com by daimi.aau.dk with SMTP id AA24346 (5.67b8/IDA-1.5 for ); Thu, 8 Dec 1994 21:33:50 +0100 Received: by arl-img-1.compuserve.com (8.6.9/5.940406sam) id NAA19681; Thu, 8 Dec 1994 13:48:48 -0500 Date: 08 Dec 94 13:47:28 EST From: Kevin McGrail <74107.1254@compuserve.com> To: Jens Hykkelbjerg Subject: Voidship.txt file Message-Id: <941208184728_74107.1254_GHA25-1@CompuServe.COM> X-Charset: LATIN1 X-Char-Esc: 29 Status: RO ================================================================ Title : Voidship Filename : DMVOID.ZIP Author : Kevin McGrail (HevKev) Email Address : CompuServe ID# 74107,1254 : 74107.1254@compuserve.com Misc. Author Info : Iconoclastic but Gregarious Doom version : Doom 1 v 1.666 Description : In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive! Additional Credits to : ID, of course, keep it up guys Raphael Quintet and Brendon Wyber for DEU Colin Reed for BSP Jens Hykkelbjerg for RMB Olivier Montanuy for DeuTex Matt Fell for the "unofficial" DOOM specs Tom Neff for DESIGN11.FAQ Jim Flynn for his LNDFS.txt Hank Leukart and his "Official" DOOM faq Dr. Sleep, David and Kathy Bruni, Graymatter, Patrix, Stormin Normin, Paracelsus and the rest of the bunch at the Compuserve Gamer's FORUM (you too, Morgana!) Without their help, I'd NEVER have finished the #$@%! thing ! Last, but not least Leo Martin Lim, the creator of UAC_DEAD.WAD. His starry sky inspired me to start voidship.wad Version info: This is version 1.1. New and Improved! I Fixed a VISPLANES OVFLOW bug. You probably wouldn't have experienced it. Everything had to be just right. I changed the setup in the first room so that the doors to the 'spokes' ALWAYS open in the correct sequence (I want you to see everything!). I made the SKY texture non-repeating, and threw in a couple more galaxies. I also changed the 'eyeball' texture to a new texture rather than a redefined old one. This is because of a report I got that the eyeball showed up on the harder difficulty levels, but MIDGRATE showed on the easy ones! If anyone knows how this is possible, drop me a line. Enjoy folks! * Play Information * Put DMVOID.ZIP in your DOOM directory, and extract it. It contains: - Voidship.wad - Voidship.txt (this file) - Voidship.bat Run voidship.bat, and you're on your way to the galaxies! Alternatively type DOOM -file voidship.wad -warp 2 2 -skill 4 -skill can be any number from 1 (please don't hurt me) to 5 (NIGHTMARE!) Episode and Level # : E2M2 Single Player : Yes Cooperative 2-4 Player : YesDeathmatch 2-4 Player : Yes, but I think it's a little too complicated and linear for good DEATHMATCH play. You folks try it and tell me! Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Don't Ask, It's embarassing! >;-{]> Editor(s) use : Doom Edit Utility (DEUGCC 5.2) DeuTex - Deu Texture Companion v2.9 BSP 1.2x Nodes Builder RMB v 1.2 Reject Map Builder Known Bugs : Well, I'm pretty familiar with Mr. Bunny, but I can't really say I know him. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. However, due credit should be given in the .TXT file accompanying the WAD. Especially if you rip off any textures. WARNING: This is a complicated WAD, with a lot of 'tweaking' to make it run right. My reject options file for RMB is about 7K of blocks, blinds, etc. When you change ANYTHING in this WAD, the results are unpredictable. Be forewarned! (Also, please change the name if you change the wad.) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. However, if you include the WAD on CD or floppy disk, you may not make _any_ kind of money from the sale of the product, unless you send me free copies. Note that this includes the so- called copying charges of shareware vendors. * Where to get this WAD * (DMVOID.EXE) FTP sites: ftp.orst.edu directory: /pub/doom/NEWSTUFF or /pub/doom/wads/v-z And it's mirrors: USA California - ftp.cdrom.com [192.216.222.5] (/pub/doom) Wisconsin - ftp.uwp.edu [131.210.1.4] (/pub/games/id/home-brew/doom) Oregon - ftp.orst.edu [128.193.2.13] (/pub/gaming/doom) aurora.bld189.jccbi.gov [162.58.16.196] (/infant2) wuarchive.wustl.edu [128.252.135.4](/pub/MSDOS_UPLOADS/games/doomstuff) iglou.com [] (/pc/games/Doom) EUROPE Germany ftp.uni-erlangen.de[131.188.2.43] (/pub/pc/msdos/games/ID/doom-stuff) Sweden ftp.luth.se[130.240.18.2] (/pub/misc/games/doom) England ftp.demon.co.uk[158.152.1.69] (/pub/ibmpc/games/id) ftp.dungeon.com[] (/pub/msdos/games/Doom) Austria ftp.solace.mh.se[] (/pub/Linux/games/Linux) flinux.tu-graz.ac.at[] (/pub/doom) FAR EAST nctuccca.edu.tw [192.83.166.10] (/PC/games/DOOM) AFRICA ftp.sun.ac.za[146.232.212.21] (/pub/msdos/doom) AUSTRALIA ftp.next.com.au[] (/pub/doom) BBS numbers: Compuserve: Gamers Forum CIS:GAMERS - LIB 8 (Action Game AIDS) PCWorld Forum CIS:PWOFORUM - LIB 22 (The DOOM ROOM) Modem Games Forum CIS: MODEMGAME - LIB 11 (DOOM!)