=========================================================================== Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Castle Phobos v3.1 Filename : CPHOBOS3.WAD, cpdemo16.wad, cphobos3.deh, cp19.deh [IMPORTANT: For newer source-ports use cp19.deh instead of cphobos3.deh. Run it in this way: mysourceport.exe -file cphobos3.wad -deh cp19.deh You don't have to use setupcp.exe, except you want to play with doom v. 1.666. Enjoy the game!] Release date : October 22, 1994 Re-upped 13.01.2005 to /idgames [cp19.deh added] Author : David G. Shrock Email Address : DragonRook@aol.com Misc. Author Info : Owner of DragonRook. Music Author : Ross A. Warren Description : A nine level episode where the theme is set in a castle environment that is meant to be a challenge. Included is new fantastic music to keep you going. The music is pure pleasure for those who have a General-Midi music device. There are new monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. You will find that the levels get increasingly more challenging to level 5 and eases off on levels 6 and 7 and becomes hard again on level 8. Level 9 is only tough if you insist on destroying every demon. Remember, this level is built so that you will never become trapped. Every room that has an entrance, has an exit! (Note: as a challenge, I mean without using cheat codes!) Additional Credits to : =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (cphobos3.deh for doom v. 1.666; cp19.deh for advanced source ports, also usable with plain vanilla 1.9, in that case, download dehacked 3.1 from the web - the included version is for 1.666) Demos : Yes (only for v. 1.2 and 1.666) * Play Information * Game : DOOM Map # : E2M1 - E2M9 Single Player : Designed for Cooperative 2-4 Player : Designed for (There are also more monsters in multi-player) Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Yes (Only a slight change, mostly in ammo/health) * Construction * Base : New levels from scratch (My imagination!) Build Time : Editor(s) used : DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3, Sound Impression, Cakewalk Professional, Midi2mus, DeHackEd Known Bugs : (v1.2) A flash of the sky may appear on levels 3 and 8 when passing into doorway from an area of really tall walls. Not too disturbing though and often rare. May Not Run With... : * Copyright / Permissions * The new Music (E2M1,E2M2,E2M3,E2M5) is property of DragonRook and Ross Warren Copyright 1994. Do not distribute music outside of the cphobos3.wad. It may be freely distributed in cphobos3.wad. Authors may not use cphobos3.wad as a base to build new wads. Nor may it be used in a compilation of wads. You may use the new graphics and sounds in your wads as long as you mention credit to me, David G Shrock. You may freely distribute Castle Phobos on disk, tape, or BBS as long as the text file CPHOBOS3.TXT is included intact. You may NOT distribute on CD or with a group of other WADs either in compressed form or built inside a new WAD without my permission. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/ or http://ftp.sunet.se/pub/pc/games/idgames/ PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/ NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/ Gamers.org - http://www.gamers.org/pub/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/ http://ftp.au.xemacs.org/pub/idgames/ ftp://ftp.au.xemacs.org/pub/idgames/ http://mrtg.planetmirror.com/pub/idgames/ http://www.au.horde.org/pub/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com =========================================================================== =========================================================================== What follows is the unchanged content of CPHOBOS3.TXT =========================================================================== =========================================================================== October 22, 1994 DragonRook Presents: Castle Phobos v3.1 9 levels of destructive fun! Created & Designed David G Shrock Music by Ross A Warren New Graphics by David G Shrock New Sounds by David G Shrock Additional Designs by Sean Fugate Testing by David G Shrock and Sean Fugate ** Notice to players familiar with version 2 ** The secret level is no longer secret, but is now placed as level 6. New music is on levels 1,2,3,5. Version 3.2 will have new music for all 9 THE STORY: Your wandering around the martian moon landscape when you stumble across an odd structure built into the side of a mountain. A closer look reveals the entrance of a castle with two watch towers. "What in Hell is this?" you ask yourself. It would appear as if some architect had too much time on his hands. Anyway, it looks quiet now, maybe too quiet. A gut feeling rumbles in your stomach that something evil could be going down inside this mountain. The feeling of death crosses your mind like a dark shadow, you know all too well that your buddies disappeared in the area. Maybe here. BETTER CHECK IT OUT! ========================================================================== Loading instructions To load for Doom v1.666: Use SETUPCP.EXE to produce a new doom.exe using DeHackEd by Greg Lewis. This will give new messages and a new ending story and save it as DOOMCP.EXE You may use CPHOBOS3.BAT to load with or without parameters. Example: cphobos3 (loads normally for 1.666) Example: cphobos3 -warp 2 5 (warps to level 5, you may use others) If you do not use the supplied batch file, please load with the parameters: -file cphobos3.wad cpdemo16.wad A copy of DeHackEd v2.0 by Greg Lewis is supplied. See dehacked.hlp for more information. This program can work for Doom II, also. For Doom v1.2: doom -file cphobos3.wad ================================================================ Episode Data Title : Castle Phobos v3.1 Filename : CPHOBOS3.WAD, cpdemo16.wad, cphobos3.deh Author : David G. Shrock E-mail Address : DragonRook@aol.com Misc. Author Info : Owner of DragonRook. Music Author : Ross A. Warren Build Time : 580+ hours. Description : A nine level episode where the theme is set in a castle environment that is meant to be a challenge. There are 3 Demos to watch to supply hints and show off some of the land. Included is new fantastic music to keep you going. The music is pure pleasure for those who have a General-Midi music device. There are new monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. You will find that the levels get increasingly more challenging to level 5 and eases off on levels 6 and 7 and becomes hard again on level 8. Level 9 is only tough if you insist on destroying every demon. Remember, this level is built so that you will never become trapped. Every room that has an entrance, has an exit! (Note: as a challenge, I mean without using cheat codes!) * Play Information * Filename : CPHOBOS3.WAD Episode and Level # : E2 M1-9 Single Player : Yes Cooperative 2-4 Player : Yes (There are also more monsters in multi-player) Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (Only a slight change, mostly in ammo/health) New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : All v1.2 (version 1.666 demos in cpdemo16.wad) (New graphics/sounds list at the end of text) * Construction * Base : New levels from scratch (My imagination!) Tools used : DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3, Sound Impression, Cakewalk Professional, Midi2mus, DeHackEd Known Bugs : (v1.2) A flash of the sky may appear on levels 3 and 8 when passing into doorway from an area of really tall walls. Not too disturbing though and often rare. Machines tested on : 486DX4-100, 486DX2-66, 486DX-33, 486SX-25, 386DX-40 386-16. Multi-Player tested on : 486DX4-100 to 386DX-40, 486DX-33 to 486SX-25, 486DX-33 to 386-16. All serial games using updated sersetup.exe for v1.2 Version 1.666 tested with 486DX4-100 to 386DX-40. * Copyright / Permissions * The new Music (E2M1,E2M2,E2M3,E2M5) is property of DragonRook and Ross Warren Copyright 1994. Do not distribute music outside of the cphobos3.wad. It may be freely distributed in cphobos3.wad. Authors may not use cphobos3.wad as a base to build new wads. Nor may it be used in a compilation of wads. You may use the new graphics and sounds in your wads as long as you mention credit to me, David G Shrock. You may freely distribute Castle Phobos on disk, tape, or BBS as long as this text file is intact. You may NOT distribute on CD or with a group of other WADs either in compressed form or built inside a new WAD without my permission. * Where to get this WAD * version 3.0: Game Palace BBS (305) 587-4258 (Don't forget to send in your donation!) America On-Line version 3.2: DragonRook - Fall 1994 CD-ROM DragonRook PO Box 1354 Eugene OR 97440 (See drinfo.txt or send e-mail for more info) **************************************************************** Levels in Detail **************************************************************** LEVEL 1: Castle Entry E2M1 The main entrance to this castle seems to lead inside a mountain. What could lay on the inside? Better figure out how to get in! Date Completed : May 10, 1994 * Notes * You must find two secret rooms in order to exit which are revealed in the first demo. Also, if you are having trouble getting into the castle, just watch the first half of the first demo. The main idea here is to use weapons effectively OR YOU WILL RUN OUT! There aren't too many monsters, but it can be tough without practice. Most of you will notice a slowdown when entering the church. Most of reason is because of hard disk access time. Best results can be attained systems having 8 megabytes of RAM or more and a disk cache. Time for 100% kills/100% secret: 17 minutes on the DOOM clock. Your Challenge: There are 2 big guns here, see if you can get both! Additional Credits: Sean Fugate: Green Stone Room after 4 gates, South Towers. Music: "Castle Phobos Theme" ===================================================================== LEVEL 2: Storage E2M2 What is this warehouse doing in a castle? It looks like stolen UAC supplies that someone has hidden! Perhaps something truly evil is happening within this castle? Date Completed : May 18, 1994 * Notes * A word of warning to multi-player gamers: Becareful, because the blue key may become hard to get if all players die too many times, but it IS still possible. There is a Secret Door in the Nuke-Hall, straight ahead. If you get stuck in the pit with the two Demons and two Cacodemons, there is an exit in the south-west corner. Time for 100% kills/100% secret: 15 minutes. Your Challenge: Get both Blue Spheres! Music: "The Rising Death's Shadow" =================================================================== LEVEL 3: ARENA! E2M3 Back to that mideivel crap again! On the other side of the mountain lies an arena built within a canyon. This could be someone's twisted idea of entertainment! ;) Date Completed : May 27, 1994 * Notes * This one is my favorite level and it is a big one! Many Secrets! Many Monsters! The size of this level will cause slower PCs to produce a slower than normal game, but it will speed up greatly half way through the level once you have destroyed most of the enemies. Time for 100% kills/100% secret: 23 minutes. Your Challenge: Find at least 90% of the secret rooms. Music: "Demon Horde" ======================================================================== LEVEL 4: Cathedral E2M4 This level looks dark and creepy! It must be one large underground dungeon! Better be careful! Where are these monsters coming from, anyway? Date Completed : June 7, 1994 * Notes * I must give credit to my freind, Sean, for the starting position of players 2 and 3. It's up to you, Player 1, to get them out! I hope you found your weapons, 'cause you are not going to find any here! This one is a tough level, try to save only at the start and play the level straight through. It is more exciting this way. There is a room that you can not enter in a one player game. Don't worry though, there is nothing in there during a single player game, but you better get in there if your playing multiplayer! Time for 100% kills/100% secret: 18 minutes Your Challenge: Save only at the beginning and play all the way through. ===================================================================== Level 5: Mansion of DOOM E2M5 All hope of survival seems to be drained. Is there a light at the end of this tunnel? What evil creature is behind all this? Well, let's get going we're half way there! Date completed: July 9, 1994 * Notes * This level was created so that a player can finish even if starting with no weapons as the third demo demonstrates. (It was a fun battle!) You will have an easier time if you have the weapons collected from the earlier levels. Time for 100% kills/100% Secret: 18 minutes. Your Big Challenge: See if you can destroy ALL monsters by starting out with just a pistol! Enter this to try: Start Castle Phobos and enter the cheat: idclev 2 5 This will warp you to this level and start you off. Music: "Hell's Bells of Castle Phobos" ===================================================================== Level 6: Secret Area! E2M9 There doesn't seem to be too many monsters here. Good, a rest! Better collect more ammo! Is this a place that we passed up before? Date completed: July 5, 1994 Time for 100% kills/100% secret: 13 minutes. Your Challenge: Destroy the big boss. Music: "Hell's Bells" ====================================================================== Level 7: Nuke Maze E2M6 Short level with only the purpose of wasting your ammo. Don't get lost! Don't let the title get to you though, this is a very \small level, not hard to get around. Date completed: August 18, 1994 Time for 100% kills/100% secret: 13 minutes. Your Challenge: ====================================================================== Level 8: Five Towers E2M7 Just what we needed! More castle towers! Hey, these look a little big. So, how does that gate to the east open? Date completed: August 17, 1994 Time for 100% kills/100% secret: 16 minutes. Your Challenge: Get the BFG 9000! (I thought about not including this weapon, because I don't like it. But, why not?) ====================================================================== Level 9: The Great Hall E2M8 This Hall shows off a few of the greatest warriors in their best moments. Maybe you will top them and attain greatness! What is at the end of this Great Hall? Time to find out who is behind all this chaos! Date completed: August 18, 1994 Time to finish: 7 minutes. You know what to do! Don't worry, there is more than enough ammo laying around! (This level can be won by just starting with only that stinking pistol, too!) ====================================================================== ************************************************************************ List of new graphics Castle Phobos episode 2 title "Just Read It" Credit/Title Screen of Readme Map titles during player results tally Skull sliding lever Dagger switch Chess and Skull Door "Welcome Warrior" Marble Wall "DragonRook" ad Night Sky With Mountains background featuring Eagle Nebula Player Fighting Cacodemon Mural Player Fighting Cyberdemon Mural Player Fighting Baron of Hell Mural Sword and Halberd Wall Mars Mural with Game Palace ad 2nd Episode Victory screen, "You survived Castle Phobos" Map with sword and Rooks Seargent (Looks kinda like player for Multi-Confusion!) Death's Shadow Death's Shadow shooting weapon, "Evil Soul" List of new sounds Pistol / Chaingun Plasma Shots Teleporting Buzz Death's Shadow close attack Death's Shadow spot player (2) Footsteps in background List of new music written by Ross Warren "Castle Phobos" main theme E2M1 "The Rising Death's Shadow" E2M2 "Demon Horde" E2M3 "Hell's Bells" E2M5 *Please note the the music was written specifically for a wave table synthesizer and not an FM synthesizer such as Sound Blaster, Adlib, or compatibles. Ross and I have listened to the music over an FM synthesizer, and we think is sounds quite poor. However, we also think that all FM synthesized music sounds bad! If you are thinking on upgrading to a wave table synthesizer, you might try listening to the audio portion of DragonRook CD where this music is featured in full CD quality stereo recorded from a Roland Sound Canvas. *************************************************************************** A Special Thanks to the following: John Carmack, John Romero, Sandy Petersen, Kevin Cloud, Adrian Carmack, and Dave Taylor of id Software for creating DOOM and making it easily modifiable for all those imaginative players, thus extending the life of a great game. Raphael Quinet and Brendon J Wyber for DEU and thanks for the source code. Colin Reed for BSP. Bill Neisius for Dmgraph and Dmaud Greg Lewis for DeHackEd v2.0 ** Disclaimers ** DOOM is a trademark of id Software id Software is not responsible for any add-on modified levels. id Software will not provide customer support for modified games. Hey, I am not responsible for any system problems either! But, I will answer questions about Doom and/or Castle Phobos Revision History: Version 1.0* Completed 6/10/94 Version 1.1 Fixed minor errors in wall textures on levels 3 and 4 Version 1.2 Fixed cathedral door to open again for multiplayer-level 4 Version 1.3 7/4/94 Added secret level exit. Added more weapons for muti-player on level 4. Fixed teleport pads-level 3 Version 1.5 7/6/94 Added secret level. Version 2.0* 7/10/94 Added Mansion Level (5) Secret level is a skip through. Version 2.2* 7/15/94 Rid of secret level. Now it is a must see. Version 2.5* 7/26/94 Added new graphics, Episode/level titles, walls. Added new Seargents. Version 2.7 8/1/94 Added new sounds. Fixed Arena area in e2m3. added new sky background and adjust outside light levels. Version 2.8 8/18/94 Added Towers, Nuke Maze, Great Hall levels. Added Death's Shadow character. Version 2.9 8/25/94 Added new music for 4 levels. Version 3.0* 10/10/94 Updated for v1.666 with DeHackEd Version 3.1* 10/22/94 Fixed error in e2m3 music, missing instrunments Added Game Palace ad, new 'Read It' Screen * versions that have been distributed on large scale