=========================================================================== Advanced engine needed : ZDoom, GZdoom (probably in Chocolate Doom) Primary purpose : Single play =========================================================================== Title : Warehouse of the Damned Filename : e2m2cl Release date : October 11th, 2016 Author : Carlos Lastra Email Address : [redacted] Other Files By Author : Big Trouble at Deimos Base, Lights Out!, Rumble in the Office, From Home to Hell,... Description : //***************// You have entered Deimos Base, a safe place turned into a living Hell. The complex is enormous, so you choosed the closest path - the Warehouse: a vast Containment Area composed of refineries and storage rooms. Even though you know those demon intruders are there, everything is too quiet. A flickering crimson eye here and a moving shadow there are signs that those evil beasts have prepared an ambush. Watch your steps, Marine, teir rending vicious claws are ready to puncture your lungs! //****************// Additional Credits to : Everybody involved in Doom, Quake, Doom Builder, Slade... and John Carpenter, for those films. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E2M2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 weeks Editor(s) used : Doom Builder and Slade3 (MAPINFO) May Not Run With : Doom.exe Tested With : Zdoom and GZdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors