=========================================================================== Archive Maintainer : Wherever the palette hacks go, put this with them. Update to : This is a completely new WAD Advanced engine needed : None Primary purpose : Best for single player =========================================================================== Title : Film Noir Filename : WW-FNOIR.WAD Release date : Friday, August 13th, 2004 Author : WildWeasel Email Address : wild.weasel@gmail.com Other Files By Author : Weasel's Weapons, Doom: Operational Support Misc. Author Info : "What is a man? A miserable little pile of secrets!" Description : The Maltese Falcon - a movie that was part of the "film : noir" revolution of the late 40's and early 50's. Film : noir was usually a movie that was filmed in black and white, : with small-time staff and actors, and usually had dark and : moody environments. Now, experience that in your Doom game. : This WAD contains modified PLAYPAL and COLORMAP lumps that : make it play in pure black and white. I left in the : usual damage flash, so this is Deathmatch Safe. Additional Credits to : The Cookie Monster, for Inkworks (sorry I couldn't send you : a postcard!). =========================================================================== * What is included * New levels : None! Sounds : Nope. Music : Nuh-uh. Graphics : Does a new, vanilla-compatible palette count? Dehacked/BEX Patch : No. Demos : None included - watch your favorite SDA demo with this one! Other : New PLAYPAL and COLORMAP Other files required : None. * Play Information * Game : DOOM / DOOM2 (not considering Heretic/Hexen/Strife) Map # : N/A Single Player : Yes, designed for it Cooperative 2-4 Player : Yes, enjoy it with a friend Deathmatch 2-4 Player : Yes, but not recommended Other game styles : Should work with Skulltag and ZDaemon, but not recommended Difficulty Settings : Whatever the map supports * Construction * Base : New from scratch Build Time : About an hour, just changing the palette (used Inkworks to make : the new colormap) Editor(s) used : WinTex 5.0 (to start the wad working), Inkworks, Paint Shop Pro 8 Known Bugs : Custom powerup screentones don't work in ZDoom because of : ZDoom's hard-coded dynamic colormapping May Not Run With... : Confirmed to not work with EDGE, I'd guess it won't work with : Legacy or Vavoom either * Copyright / Permissions * Authors are encouraged to use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors