SECTOR SPECIALS: numspecials: 48 6:Ceiling_Crush&Raise 4:Damage_LavaFlow 16:Damage_LavaHefty 5:Damage_LavaWimpy 7:Damage_Sludge 10:Door_Close_in_30 14:Door_Raise_in_5_Mins 15:Friction_Low 2:Light_Fast_Strobe 1:Light_Flickering 8:Light_Glowing 3:Light_Slow_Strobe 13:Light_SynchStrobeFast 12:Light_SynchStrobeSlow ; Scroll specials scroll the floor texture and push the player. 23:Scroll_EastFast 22:Scroll_EastNormal 21:Scroll_EastSlow 28:Scroll_NorthFast 27:Scroll_NorthNormal 26:Scroll_NorthSlow 33:Scroll_SouthFast 32:Scroll_SouthNormal 31:Scroll_SouthSlow 38:Scroll_WestFast 37:Scroll_WestNormal 36:Scroll_WestSlow 9:SecretArea ; Wind specials push objects that are flagged to be affected by wind. ; Here's a (not sure if it's complete) list: players, pods, ethereal ; bow PL1&PL2 side shots, hellstaff PL1, undead warrior green axes, ; weredragon fireballs, ophidian wimpy shots, ironlich fire column, ; and gargoyle leader fireballs. 41:Wind_EastNormal 42:Wind_EastStrong 40:Wind_EastWeak 44:Wind_NorthNormal 45:Wind_NorthStrong 43:Wind_NorthWeak 47:Wind_SouthNormal 48:Wind_SouthStrong 46:Wind_SouthWeak 50:Wind_WestNormal 51:Wind_WestStrong 49:Wind_WestWeak THINGS (* = registered version only): numthings: 96 Ammo_DragonClawHefty = 270 55 7 (0.862072 0.223045 0.000000) NOICON Ammo_DragonClawWimpy = 90 54 7 (0.862072 0.223045 0.000000) NOICON Ammo_CrossbowHefty = 270 19 7 (0.862072 0.223045 0.000000) NOICON Ammo_CrossbowWimpy = 270 18 1 (0.862072 0.223045 0.000000) NOICON Ammo_ElvenWandHefty = 0 12 7 (0.862072 0.223045 0.000000) NOICON Ammo_ElvenWandWimpy = 180 10 7 (0.862072 0.223045 0.000000) NOICON *Ammo_MaceHefty = 0 16 7 (0.862072 0.223045 0.000000) NOICON *Ammo_MaceWimpy = 180 13 7 (0.862072 0.223045 0.000000) NOICON *Ammo_PhoenixRodHefty = 90 23 7 (0.862072 0.223045 0.000000) NOICON *Ammo_PhoenixRodWimpy = 90 22 1 (0.862072 0.223045 0.000000) NOICON *Ammo_HellstaffHefty = 0 21 7 (0.862072 0.223045 0.000000) NOICON *Ammo_HellstaffWimpy = 90 20 7 (0.862072 0.223045 0.000000) NOICON Arti_BagOfHolding = 90 8 7 (0.845759 0.000000 0.875866) NOICON Arti_Egg = 90 30 7 (0.845759 0.000000 0.875866) NOICON Arti_FireBomb = 90 34 7 (0.845759 0.000000 0.875866) NOICON Arti_Fly = 90 83 23 (0.845759 0.000000 0.875866) NOICON Arti_HealingComplete = 90 32 7 (0.845759 0.000000 0.875866) NOICON Arti_HealingHefty = 270 82 7 (0.130390 0.731040 0.120777) NOICON Arti_HealingWimpy = 90 81 3 (0.276894 1.000000 0.023286) NOICON Arti_Invisibility = 90 75 7 (0.845759 0.000000 0.875866) NOICON Arti_Invulnerability = 90 84 7 (0.845759 0.000000 0.875866) NOICON Arti_Shield1 = 90 85 7 (0.845759 0.000000 0.875866) NOICON *Arti_Shield2 = 90 31 7 (0.845759 0.000000 0.875866) NOICON Arti_SuperMap = 90 35 7 (0.845759 0.000000 0.875866) NOICON *Arti_Teleport = 180 36 7 (0.845759 0.000000 0.875866) NOICON Arti_TomeOfPower = 90 86 7 (0.845759 0.000000 0.875866) NOICON Arti_Torch = 90 33 7 (0.845759 0.000000 0.875866) NOICON ; Most blob things are ocking jects. Blob_Barrel = 0 44 7 (0.462065 0.413068 0.232307) NOICON *Blob_BrownPillar = 270 47 7 (0.462065 0.413068 0.232307) NOICON Blob_Chandelier = 0 28 7 (0.462065 0.413068 0.232307) NOICON Blob_FireBrazier = 270 76 7 (0.462065 0.413068 0.232307) NOICON *Blob_HangingCorpse = 0 51 5 (0.462065 0.413068 0.232307) NOICON Blob_KeyGizmoBlue = 180 94 7 (0.001007 0.001556 1.000000) NOICON Blob_KeyGizmoGreen = 0 95 7 (0.000381 0.372417 0.000580) NOICON Blob_KeyGizmoYellow = 90 96 7 (0.967025 1.000000 0.020661) NOICON Blob_Moss1 = 0 48 7 (0.462065 0.413068 0.232307) NOICON Blob_Moss2 = 0 49 7 (0.462065 0.413068 0.232307) NOICON Blob_SerpentTorch = 0 27 7 (0.462065 0.413068 0.232307) NOICON Blob_SkullHang35 = 90 26 7 (0.462065 0.413068 0.232307) NOICON Blob_SkullHang45 = 270 25 7 (0.462065 0.413068 0.232307) NOICON Blob_SkullHang60 = 0 24 7 (0.462065 0.413068 0.232307) NOICON Blob_SkullHang70 = 180 17 7 (0.462065 0.413068 0.232307) NOICON Blob_SmallPillar = 0 29 7 (0.462065 0.413068 0.232307) NOICON *Blob_StalactiteLarge = 180 40 7 (0.462065 0.413068 0.232307) NOICON *Blob_StalactiteSmall = 0 39 0 (0.462065 0.413068 0.232307) NOICON Blob_StalagmiteLarge = 270 38 7 (0.462065 0.413068 0.232307) NOICON Blob_StalagmiteSmall = 180 37 7 (0.462065 0.413068 0.232307) NOICON *Blob_Volcano = 180 87 7 (0.034242 0.008667 0.413800) NOICON Blob_WallTorch = 0 50 5 (0.462065 0.413068 0.232307) NOICON Pod = 90 2035 7 (0.027329 0.093890 0.248283) NOICON PodGenerator = 0 43 7 (0.153890 0.075610 0.365520) NOICON Key_Blue = 90 79 7 (0.077990 0.279794 0.772408) NOICON Key_Green = 0 73 7 (0.000381 0.372417 0.000580) NOICON Key_Yellow = 0 80 7 (0.962294 1.000000 0.038926) NOICON *Monster_Weredragon = 90 70 4 (0.324137 0.005737 0.047700) NOICON *Monster_Sabreclaw = 270 90 15 (0.324137 0.005737 0.047700) NOICON Monster_Ironlich = 270 6 14 (0.324137 0.005737 0.047700) NOICON Monster_Gargoyle = 135 66 15 (0.324137 0.005737 0.047700) NOICON Monster_GargoyleLeader = 0 5 7 (0.324137 0.005737 0.047700) NOICON Monster_UndeadWarrior = 45 64 12 (0.324137 0.005737 0.047700) NOICON Monster_UndeadWarriorGhost = 270 65 6 (0.324137 0.005737 0.047700) NOICON *Monster_Maulotaur = 0 9 7 (0.324137 0.005737 0.047700) NOICON Monster_Golem = 270 68 15 (0.324137 0.005737 0.047700) NOICON Monster_GolemGhost = 90 69 2 (0.324137 0.005737 0.047700) NOICON Monster_GolemLeader = 180 45 14 (0.324137 0.005737 0.047700) NOICON Monster_GolemLeaderGhost = 180 46 6 (0.324137 0.005737 0.047700) NOICON *Monster_Ophidian = 270 92 9 (0.324137 0.005737 0.047700) NOICON *Monster_DSparil = 90 7 7 (0.324137 0.005737 0.047700) NOICON *Monster_DSparilSpot = 0 56 7 (1.000000 0.545930 0.822382) NOICON Monster_Disciple = 180 15 12 (0.324137 0.005737 0.047700) NOICON Player_1_start = 90 1 7 (0.358623 0.031907 0.207663) NOICON Player_2_start = 90 2 7 (0.358623 0.031907 0.207663) NOICON Player_3_start = 90 3 7 (0.358623 0.031907 0.207663) NOICON Player_4_start = 90 4 7 (0.358623 0.031907 0.207663) NOICON Player_Deathmatch = 90 11 23 (1.000000 1.000000 1.000000) NOICON ; Ambient sounds are placed anywhere on a level to add them to the ambient ; sound list. They then play randomly in the background. Sound_A1_Bells = 270 1205 7 (0.000000 1.000000 0.987091) NOICON Sound_A1_Drops = 270 1202 7 (0.000000 1.000000 0.987091) NOICON Sound_A1_FastFootsteps = 90 1209 7 (0.000000 1.000000 0.987091) NOICON Sound_A1_Heartbeat = 90 1204 7 (0.000000 1.000000 0.987091) NOICON Sound_A1_Laughter = 90 1208 7 (0.000000 1.000000 0.987091) NOICON Sound_A1_SlowFootsteps = 90 1203 7 (0.000000 1.000000 0.987091) NOICON *Sound_A2_Growl = 90 1206 7 (0.000000 1.000000 0.987091) NOICON *Sound_A2_Magic = 270 1207 7 (0.000000 1.000000 0.987091) NOICON *Sound_A2_Scream = 270 1200 7 (0.000000 1.000000 0.987091) NOICON *Sound_A2_Squish = 270 1201 7 (0.000000 1.000000 0.987091) NOICON ; Environment sounds are tacked on to world objects that need noise. Sound_E1_Wind = 270 42 7 (0.000000 1.000000 0.987091) NOICON *Sound_E2_Waterfall = 90 41 7 (0.000000 1.000000 0.987091) NOICON ; Put teleport glitter on teleports. TeleportGlitter = 90 74 7 (0.875866 0.000000 0.262017) NOICON TeleportGlitterExit = 0 52 8 (0.875866 0.000000 0.262017) NOICON TeleportMan = 270 14 7 (0.862072 0.785668 0.272530) NOICON Weapon_DragonClaw = 180 53 23 (0.448271 0.164541 0.022843) NOICON Weapon_Crossbow = 0 2001 23 (0.448271 0.164541 0.022843) NOICON Weapon_Gauntlets = 90 2005 7 (0.448271 0.164541 0.022843) NOICON *Weapon_Mace = 90 2002 7 (0.448271 0.164541 0.022843) NOICON *Weapon_PhoenixRod = 90 2003 7 (0.448271 0.164541 0.022843) NOICON *Weapon_Hellstaff = 90 2004 7 (0.448271 0.164541 0.022843) NOICON LINE SPECIALS: numspecials: 107 42:Button_Close_Door 43:Button_Lower_Ceiling_To_Floor 45:Button_Lower_Floor 60:Button_Lower_Floor_To_Lowest 61:Button_Open_Door 62:Button_Plat_Down_Wait_Up_Stay 63:Button_Raise_Door 64:Button_Raise_Floor 66:Button_Raise_Floor_24 67:Button_Raise_Floor_32 65:Button_Raise_Floor_Crush 68:Button_Raise_Floor_Near&Change 69:Button_Raise_To_Nearest_Floor 70:Button_Turbo_Lower_Floor 48:Effect_Scroll_Left 99:Effect_Scroll_Right 46:Impact_OpenDoor 24:Impact_RaiseFloor 47:Impact_RaiseFloorNear&Change 31:Manual_Door_Open 32:Manual_Door_Open_Blue 33:Manual_Door_Open_Red 34:Manual_Door_Open_Yellow 1:Manual_Door_Raise 26:Manual_Door_Raise_Blue 28:Manual_Door_Raise_Red 27:Manual_Door_Raise_Yellow 72:Retrigger_Ceiling_Crush 73:Retrigger_Ceiling_Crush_&_Raise 74:Retrigger_Ceiling_Crush_Stop 75:Retrigger_Close_Door 76:Retrigger_Close_Door_30 77:Retrigger_Fast_Crush_&_Raise 80:Retrigger_Light_Turn_On 81:Retrigger_Light_Turn_On_255 79:Retrigger_Lights_Very_Dark 78:Retrigger_LightsToDimmestNear 83:Retrigger_Lower_Floor 84:Retrigger_Lower_Floor_&_Change 82:Retrigger_Lower_Floor_To_Lowest 85:Retrigger_LwrFloorRaiseCeiling 86:Retrigger_Open_Door 87:Retrigger_Perpetual_Plat_Raise 88:Retrigger_PlatDownWaitUpStay 89:Retrigger_Platform_Stop 90:Retrigger_Raise_Door 100:Retrigger_Raise_Door_Turbo 91:Retrigger_Raise_Floor 92:Retrigger_Raise_Floor_24 94:Retrigger_Raise_Floor_Crush 96:Retrigger_Raise_ToShortTexture 93:Retrigger_RaiseFloor24_&_Change 95:Retrigger_RaiseFloorNear&Change 97:Retrigger_TELEPORT 98:Retrigger_Turbo_Lower_Floor 7:Switch_Build_Stairs ; Build stairs 16 creates stairs with step heights of 16 pixels. 107:Switch_Build_Stairs_16 49:Switch_CeilingCrush&Raise 9:Switch_Change_Donut 50:Switch_Close_Door 11:Switch_EXIT 41:Switch_Lower_Ceiling_To_Floor 102:Switch_Lower_Floor 23:Switch_Lower_FloorToLowest 103:Switch_Open_Door 21:Switch_PlatDownWaitUpStay 29:Switch_Raise_Door 101:Switch_Raise_Floor 55:Switch_Raise_FloorCrush 15:Switch_RaiseFloor24 14:Switch_RaiseFloor32 20:Switch_RaiseFloorNear&Change 18:Switch_RaiseToNearestFloor 51:Switch_SecretExit 71:Switch_Turbo_Lower_Floor 8:Trigger_Build_Stairs 106:Trigger_Build_Stairs_16 44:Trigger_Ceiling_Crush 25:Trigger_CeilingCrush&Raise 57:Trigger_CeilingCrushStop 3:Trigger_Close_Door 16:Trigger_CloseDoor30 52:Trigger_EXIT 6:Trigger_Fast_Crush_&_Raise 104:Trigger_Lights_To_Dimmest_Near 35:Trigger_Lights_Very_Dark 12:Trigger_LightTurnOn 13:Trigger_LightTurnOn255 38:Trigger_Lower_Floor_To_Lowest 19:Trigger_LowerFloor 37:Trigger_LowerFloor&Change 40:Trigger_LowerFloorRaiseCeiling 2:Trigger_Open_Door 53:Trigger_PerpetualPlatformRaise 10:Trigger_PlatDownWaitUpStay 54:Trigger_PlatformStop 4:Trigger_Raise_Door 5:Trigger_Raise_Floor 58:Trigger_Raise_Floor_24 59:Trigger_Raise_Floor_24&Change 56:Trigger_Raise_FloorCrush 22:Trigger_RaiseFloorNear&Change 30:Trigger_RaiseToShortTexture 105:Trigger_SecretExit 17:Trigger_StartSlowStrobing 39:Trigger_TELEPORT 36:Trigger_Turbo_Lower_Floor