*ATTENTION WAD-DEVELOPERS* *ANNOUNCEMENT - DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0* 'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the '/pub/doom/incoming' directory contains my thoughts and recommendations on implementing DEATHMATCH-specific DOOM levels. It is the result of taking detailed notes on DEATHMATCH design issues both as a player and as a WAD-designer. The rules governing DEATHMATCH play (with '-RESPAWN', without '-RESPAWN', and '-ALTDEATH') are briefly discussed, as well as their effects on the way levels may be built and populated to accommodate them. I sincerely hope that someone out there finds my thoughts on this subject useful. I'd like to think that I can help others as I've been helped by the members of 'alt.games.doom', 'doom-editing', and the 'wad-team'. Again: What it's called: 'DMLDGL10.ZIP' - Deathmatch Level Design Guidelines 1.0 Where it is: 'infant2.sphs.indiana.edu' in '/pub/doom/incoming' or wherever the other DOOM-informational files get put. Cheers, Brian Kidby (thekid@ornews.intel.com)