=========================================================================== Advanced engine needed : Skulltag 96f or higher Primary purpose : Deathmatch =========================================================================== Title : Pyrethrum Filename : mek-pyrm.wad Release date : July 6, 2006 Author : Brett 'Mechadon' Harrell Email Address : [redacted] Other Files By Author : Check my site at http://mekworx.phenomer.net Misc. Author Info : lazy Description : "Pyrethrum is a small powerplant located on the firey satellite, Io. After various freak accidents during UAC's portal experiments, the plant was abandoned. Years later it was recommisioned for use, but it was found that the past portal experiments that took place there left most of the machinery unoperable. So UAC turned it into a training area for new space marine recruits. The plant's old mass waste compactor has been turned into a nifty deathtrap for those who try to get their hands on the BFG10K, making for some interesting training exercises." That was the description I wrote for this map when I initially created this readme. I'm not entirely certain why I thought a deathmatch map needed a back-story...but I digress. Pyrethrum was the second deathmatch map I made after discovering the Skulltag port. The map is very rough because of that. The concept behind the layout might be ok, but it's entirely too cramped in most areas and flow could be way better. At the time, I believe I was more interested in making the map look nice than making sure the gameplay was solid. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Deathmatch variants Difficulty Settings : No * Construction * Base : New from scratch Build Time : 3 weeks Editor(s) used : Doom Builder, XWE Known Bugs : The crusher triggers seem to be finicky sometimes. I couldn't fix it. Also there will probably be missing textures since newer versions of Skulltag removed textured that I had used. May Not Run With... : Any version of Skulltag lower than 96f * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors http://mekworx.phenomer.net