=========================================================================== Update to : 8bitctf.wad Advanced engine needed : zDoom, zDaemon Primary purpose : Catch the flag. =========================================================================== Release date : Title : 8 Bits CTF Filename : 8bitctf.wad Author : G0dCells, Hobomaster, Nestea and SnowRobot Email Adress : emmanuel_rousseau at uqac dot ca hobomaster22@hotmail.com nestea17k@hotmail.com Snowbro email... WWW : http://ice.prohosting.com/kgf/8bitctf.shtml Misc. Author Info : Knights of the green flash map set. Other Files By Author : A lot by every authors. Description: Robotron 2084 revenge, be warned!!! This is intended to be a set of rapid Catch the flag maps. Some maps are standard and normals, but most are played very quickly. Best experience when set with a time limit instead of score limit. WARNING : READ BEFORE FRAGGIN'! A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or background on a monitor or while playing video games may induce an epileptic seizure in these individuals. Certain condition mey induce previously undetected epileptic symptoms even in persones who have no history or prior seizures or epilepsy. If you, or anyone in your family, has en epileptic condition, consult your physician prior ro playing. If you experience any of the following symptoms while playing 8bitDM -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsion -- IMMEDIATELY discontinue fraggin' and consult your physician before resuming play. For some reasons I didn't replaced any sounds, because it would make the file bigger and not necesseraly better. There's a limit to respect in modification, since retro games were little i must keep it little. Tryed to make a patch but it didn't worked... Additionnal Credits to : Nestea for it's so great Marine Skin. Thank ya, it's so cool! Hobomaster22 for the maps, and Snowbro for the awesome titlepic, menu pic too, and fising some loops. MasterOfDeath for the HUD and the first set of fonts. Skullers, Joker87 and SonicIce for intensive testing. Pickle965 for hosting 8bitDM and helping to the popularity of this theme. Id Software, zDaemon Staff Big thanks to all beta testers, I dont enumrate this time, there're too much, so thx to all zdaemon community for the support and appreciations. Thanks you very much! I hope you'll enjoy the new 1h00+ playtime! Here is the listing of song's trakers, so: LUMPNAME -- [Title] by Author ------------------------------------------------------------ 2020.xm -- [Starcast 2020] by Rez ANALYSER.mod -- [Analyzer] by Emax AUTOMAT.mod -- [Automatik] by Rez & Karma BEVOYAGE.mod -- [Beyond Voyage] by Pink of abyss BLITZ.mod -- [Blitz] by monty / analog C64THEME.mod -- [c64 theme] by hydra C64V2.mod -- [c64v2] by ??? CENTURI2.xm -- [Centuries part II] by cirdan / pds CEREAL.xm -- [.breakfast .cereal] by gargaj CIVILIAN.xm -- [civilian] by reed & fairlight closeall.mod -- [closecall #3] by cerror crystal.mod -- [Crystal Labyrinth] by M. Kilner (aka slammy) D_DM2INT.mod -- [Red Velvet] by MrDeath DELTA.mod -- [Delta] by Rez DETONATO.s3m -- [Detonator] by Fusion & Quazar DRAWBRTH.mod -- [Draw Breath] by Zandax & Damage FELLOWSH.mod -- [Fellowship.cr] by Lizard King FUCKED.mod -- [Opinions] by Martkt1 GIVE_ME.mod -- [Give me an om] by Vim & Eltech IMPLODER.xm -- [Imploder remix] by Reed & Fairlight INTERCHIP.mod -- [Interchip] by Flite & $ceptic KNAS.xm -- [Knas] by Zaiko of Torment MONDAY.mod -- [Monday] Rez / Eclipse MOTION.s3m -- [Charts Overdrive-PM] by Purple Motion / Future Crew '93 KING.mod -- [Moutain king] by radix / Limited edition NIMIPAI.xm -- [nimipaeivaelaulu] by Tero NUFFNAFF.mod -- [nuffnaffness] by Vim PILGRIMA.xm -- [Pilgrimage 2004] by cerror & Northerndragons PUKK.mod -- [Pukk p'] by Deadbeat ROTOFUEL.mof -- [r0t0f3ul!] by Rez RADIAC.mod -- [Class05] by Maktone RIDINGHI.xm -- [Riding High] by Funky fish SHIVAND.mod -- [Shivan Dragon] by Lizard King DEVICE.xm -- [a synthetic device] by reed/trsi & Damage CONNECT.xm -- [The odd connection] by zbt PATTERN.mod -- [Track the pattern] by Goto80 TRANSU_H.xm -- [transu-hansu] by ??? URETHRA.mod -- [urethra franklin] by Reed / Fairlight I appriciate a lot those artists who accepted to release those high quality modules songs freely at http://www.chiptune.com/ for public use. Regards. =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No (describe if yes) Other files required : None * Play Information * Game : DOOM2 Map # : map01 to map09 Single Player : Player 1 start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Nope Other game styles : Catch the flag Difficulty Settings : Not implemented * Construction * Base : Totaly from scratch. Build Time : About 3 month. Editor(s) used : Doom Builder 1.60, Deepsea, Wintex 5.0, XWE, Paintshop pro 6 and XM player. Known bug : Not important known. May not run With... : doom2.exe :) (and all non zdoom based port) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors