=========================================================================== Archive Maintainer : Cacodemon Leader Update to : BGCDM1_1.zip Advanced engine needed : Plain Vanilla DOOM 2, ZDOOM, BOOM, EDGE, SMMU, MBF. Primary purpose : Single+Coop+Deathmatch Play =========================================================================== Title : Bubblegum Crisis DOOM Version 1.2. Filename : BGCDM1_2.zip Release date : Author : Peter Kretschman (pkretsch@umich.edu) : Aaron Travis (originals) (travisa@umich.edu) : Richard Liou (ver. 1.1) (ez022609@peseta.ucdavis.edu) : Cacodemon Leader (ver. 1.2) (gauthier.home@sympatico.ca) : Email Address : Gauthier.home@sympatico.ca Other Files By Author : Fhissy.wad (Cacodemon Squad) Misc. Author Info : Person who is crazy about first person shooters Description : Updated to the previous version of Bubblegum Crisis : DOOM (version 1.1). Changes are: : : Version 1.1 had all resources betweeen the S_START : and S_END Lumps, which caused ZDOOM to think they : were Sprites. I fixed it so that any data including : face graphics, title screen graphics, musics, and : sounds are not where the sprites are. : : Some Sprites were putted in as Alpha DOOM sprites, : which made it unviewable in Wintex, my preferred : editor for WADs. Using Wintex, I extracted all the : resources of the WAD and then modified the BG-2000 : Eliminator hand, so it's no longer blue. : : removed any wasted space with NWT, which I only use : for cleaning up Wasted space in WADs. : : Fixed Dehacked patch text strings. DEHACKED lump : is in WAD file so no one has to use the -deh : parameter if you use ZDOOM, MBF, SMMU, or any other : Source port with Dehacked in wad Support. : : Added new DSPDIEHI Sound, using the DSPLDETH and : a ROTT Sound as a Basis (ROTT Sound is "YOU SUCK!") : : Tested with some TCs like HACX, Ghostbusters DOOM 2, : Army of Darkness, etc. Don't try to run this patch : with Batman DOOM, otherwise it causes troubles with : the TC by ACE Team Software. Here are the results: : : Batman DOOM: messes it up : HACX: Works superbly. : Army of Darkness: Works fine, but no Palm Blast. : Ghostbusters DOOM 2: Uses sprites from other : Weapons, so they are mixed up, but the patch works : Here. : : All TCs and PCs were not tested with this Patch. : : Used the DSBFG sound from Otakon DOOM, the one in : the Bubblegum Crisis DOOM Patch v1.1 was too wimpy. : : Included one Screenshot from each TC I tested on : to prove that the Bubblegum Crisis DOOM Patch will : Work on those TCs. : : Plus many other Bug Fixes. Additional Credits to : The people who did the Bubblegum Crisis DOOM patch, : and the Guys who did Otakon DOOM. =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (Demo 1 and 2 from Plain Vanilla DOOM 2, and : Demo 3 will run with ZDOOM only.) Other : Yes (LMPS) Other files required : Source Port Required if you hate Patching. * Play Information * Game : DOOM2 Map # : None Single Player : Yes Cooperative 2-4 Player : Not Tested Deathmatch 2-4 Player : Not Tested Other game styles : None Difficulty Settings : Yes * Construction * Base : Modified version of BGCDM1_1.ZIP Build Time : several hours Editor(s) used : NWT, WINTEX, SNDREC32. Known Bugs : Satellite and Mini Bomb projectiles are drunk. May Not Run With... : Vavoom, or any other untested source port. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have not been obtained from original authors because they didn't respond to my E-Mail Yet, then I decided to release it. If you are one of the Original Authors who wants this Removed, I will do so without Delay. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors The Original Bubblegum Crisis v1.1 text file as follows: ---------------------> Bubblegum Crisis Doom v1.1 <--------------------------- * OR * -------------------> Bubblegum Crisis Doom ENHANCED <------------------------- [***] Hacked by [***] Peter Kretschman (pkretsch@umich.edu) [***] Graphics by [***] Aaron Travis (originals) (travisa@umich.edu) Richard Liou (ver. 1.1) (ez022609@peseta.ucdavis.edu) Requirements: Doom (any version) registered, Doom 2 for best results. PROPERLY CONFIGURED Dehacked v3.0 (available at ftp.cdrom.com under /.2/idgames/utils/exe-edit) NWT v3.01 (available at ftp.cdrom.com under /.2/idgames/utils/graphics-edit) Instructions for Operation: Unzip the file BGCDM1_1.ZIP into your Doom 1/2 directory. Run the batch file "bgc.bat" Run the batch file "crisis.bat" Well, the release of the original Bubblegum Crisis Doom pwad by Aaron and myself around five months ago was welcomed with many a compliment, suggestion, and offer of help. But, the mails have ceased, and the professed contributors have disappeared without a trace, some giving signs of their leaving, some not. This left the potential for a BGCDOOM v1.1 or a possible Total Conversion patch in the lurch so to speak, as Aaron is now completely burned out on the whole Doom patch jazz, and we're both too bogged down with classwork to even consider tackling another huge (and frivolous) project. Enter Richard Liou. Suddenly, a message from him appears in my mailbox. He says he's got a retooled version of our patch ready to go. I sneak a copy from him, test it out, and lo and behold! It's better than ours! Rich took Aaron's already respectable art and retouched bits and pieces of it, while redrawing the rest. The overall effect is glossier, more refined, and much more pleasing to look at. I'm not knocking Aaron's painstakingly crafted (using a crap Windows art program) artwork, but Rich's is simply better. For those of you who have never heard of Bubblegum Crisis before, it is a Japanese animation series (or anime) which can be best described as a cross between The Terminator and Bladerunner. Priss, the character depicted in our PWAD, is one of the "Knight Sabers", a team of female mercenaries equipped with futuristic "hard suits" who hunt Terminator-like creatures called "Boomers". It's considered by many to be an anime classic, and is definitely worth checking out. Here's a rundown of the things altered by BGCDOOM v1.1: * Graphics (specifically those of the weapons and character portrait) replaced with Bubblegum Crisis-specific stuff. * Around two dozen new sounds. * A dehacked patch which changes a few attributes of the game. Changes to BGCDOOM since 1.0: * Everything except for the fist graphics has been totally retouched/ redrawn! Everything looks much glossier, darker, and more realistic. * Several new sounds, most of which are enemy wakeup/death sounds. * New title screen! Grainy still replaced with hand-drawn picture. * Music! Play the first few levels of Doom 2 with a midi version of "Mad Machine" playing in the background. * Doom 2 compatability. Many people reported an annoying super-shotgun bug in the original patch, something which has been fixed for v1.1. * New weapon: The Double-Bolt Cannon (replaces the you-know-what). * Priss's mug is completely redrawn, detail level is comparable to that of the original Doomguy. * A few niggling little flaws in the PWAD are fixed. Happy now, Mr. AnimeDoom WWW page-guy? :) Weapons Altered: Original Doom BGCDOOM v1.0 BGCDOOM v1.1 -------- -------- -------- Fist Hardsuit Punch Hardsuit Punch Chainsaw Vibro-Blade Vibro-Blade Pistol Palm Cannon Palm Cannon Shotgun Rail Gun Repeating Bolts Cannon Super Shotgun Double Bolts Cannon Chaingun "Thumper" Minigun BB-2000 "Eliminator" Rocket Launcher AD Police Rocket Launcher Mini-Bomb Launcher Plasma Gun Shoulder Pulse Gun Shoulder Pulse Gun BFG9000 Satellite Remote Satellite Remote Thanks to everyone who worked so hard on this conversion! It wasn't easy, but the results were worth it! Weren't they? Guys? Hello?!?! Sayonara, Peter K. No PWAD .txt file would be complete without SHAMELESS PLUGS! Here they are: -----> Homer Simpson Head PWAD Check ftp.cdrom.com under /.2/idgames/graphics for HOMERHED.ZIP. Changes the Cacodemons into donut-spitting Homer heads (with appropriate sound). -----> Mystery Science Theater 3000 Sound PWAD ftp.cdrom.com under /.2/idgames/sounds, filename MSTSND.ZIP. New sounds featuring one of the greatest, most intelligent shows in existence.